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Topic: PopDuino (Read 1 time) previous topic - next topic

HULK

Oct 03, 2008, 02:25 pm Last Edit: Oct 04, 2008, 08:39 am by HULK Reason: 1


I call it PopDuino, based on a ATMega644.
Complete and fully functionall on a surface of 35x75mm and costs 10 Euro to build.
Could not imagine that it would be this simple to build your own Arduino version.
Off course it would not be possible without the bootloader from the Sanguino team.
And the best part is that i have 64K memory and 8 analog pins and 24 digital ones.
Missing is the FTDI chip, debug light and power input option other then usb but not really needed all times.
For some of you, nothing new to read here but i am amazed of the simple world of Arduino.
Check out the complete product at:
http://www.sanguino.cc

And this is the easy schematic, edited and borrowed from Sanguino.cc

msx

great work :)
8 analog, i could use them!
http://msx80.blogspot.com/

Syvwlch

Sweet!

Please tell me that 100 euro number is a typo?  :-?
----------
Mathieu

mem

Quote
8 analog, i could use them!

msx, If all you need is the extra two analog inputs, you could use the arduino mini: http://www.arduino.cc/en/Guide/ArduinoMini

HULK

#4
Oct 03, 2008, 05:49 pm Last Edit: Oct 03, 2008, 05:50 pm by HULK Reason: 1
Well , i wish that was the case for me mem maybe it is for msx.
Needed more memory, more digital pins and analog pins to connect one KS0108 Lcd, 5 button input, buzzer, accelerometer sensor with 3 axels.
Start counting digital and analog pins needed ...  :)

HULK

Syvwich, me typing and thinking in another currency went wrong.
10 Euro is good enough.
Thanks for the notice !

b94cast

Nice!  :)
btw, you are linking to ftp:// rather than http:// so folks might be losing the site there on the sanguino.cc link.


mem

I was asked in this thread for help getting the playground graphics LCD code running on this chip.

Had a quick look at the sanguino website and didn't see information on how to access the extra digital ports in an arduino compatible way. The doc I did see had mappings for digitalWrite that seemed quite different (read incompatible) with the arduino for all digital pins above 13.

I am a little confused by the claim that the sanguino is arduino compatible and would appreciate if someone could point me to advice on porting arduino code that uses digital ports 0 through 19 (including direct port io) so that it can run on the sanguino

HULK

b94cast,

Thanks, i have updated the link now.

HULK

Quote
Posted by: mem Posted on: Today at 06:53:04
I was asked in this thread for help getting the playground graphics LCD code running on this chip.

Had a quick look at the sanguino website and didn't see information on how to access the extra digital ports in an arduino compatible way. The doc I did see had mappings for digitalWrite that seemed quite different (read incompatible) with the arduino for all digital pins above 13.

I am a little confused by the claim that the sanguino is arduino compatible and would appreciate if someone could point me to advice on porting arduino code that uses digital ports 0 through 19 (including direct port io) so that it can run on the sanguino



Moved this issue to:
http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1223141170/0#0

kosovo


kosovo

#11
Dec 25, 2010, 08:30 am Last Edit: Dec 25, 2010, 08:31 am by kosovohp Reason: 1
Great work . I like it

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