Revolutions Per Minute Calculating Error

Here's my updated code to include a debounce:

//these are just some references for it to work properly
#include <StopWatch.h>
#include <LiquidCrystal.h>
//these are the microcontroller ports that an lcd screen is connected to, a status led, and the switch.
LiquidCrystal lcd(12, 11, 7, 6, 5, 4);
#define LED 13 //pin for the LED indicator (green)
#define Reed 3 //pin for the switch

//create a timer
StopWatch MySW;
//state of sensor 1 or 0
byte reedState=0;
//time between pass of magnet
float timeSincePass=0;
//revolutions per second
float RPS=0;
//revolutions per minute
float RPM=0;
//last state of reed switch on or off
byte lastReedState=LOW;
long lastDebounceTime = 0;
long debounceDelay = 50;

//just some setup stuff
void setup()
{
  pinMode(LED,OUTPUT);
  pinMode(Reed,INPUT);
  Serial.begin(9600);
  lcd.begin(16, 4);
  lcd.print("Your Revs/Sec");
}


void loop()
{
  
  byte reading = digitalRead(Reed);  
  //get the state of the sensor;
  //time since pass of magnet
  timeSincePass= MySW.elapsed();
  //set the lcd cursor to write on the second line
  lcd.setCursor(0, 1); 

  if (reading != lastReedState) 
  {
    // reset the debouncing timer
    lastDebounceTime = millis();
  } 
  
    if ((millis() - lastDebounceTime) > debounceDelay) 
  {
    // whatever the reading is at, it's been there for longer
    // than the debounce delay, so take it as the actual current state:
    reedState = reading;
  }

//if the magnet engages the switch
  if (reedState==HIGH)
  {
    //turn on status led for visual purposes
    digitalWrite(LED, HIGH);
    //convert milliseconds to seconds
    RPS=(float)timeSincePass*1000;
    //reset the timer storage int    
    timeSincePass=0;
    //reset the timer and start it again
    MySW.reset();
    MySW.start();
  }

  else
  {
    //turn off led otherwise
    digitalWrite(LED, LOW); 
  }
  //convert seconds to minutes
  RPM=(float)RPS*60; 
  
  //print the results to a screen 
  lcd.print(RPS);
  lcd.print("  ");
  lcd.print(timeSincePass);
  lastReedState = reading;
}