I'm trying to compine toneMelody.ino (comes with the standard softare download as an example).
I get the following errors:
"toneMelody.ino: In function 'void setup()':
toneMelody:36: error: 'tone' was not declared in this scope
toneMelody:43: error: 'noTone' was not declared in this scope"
/*
Melody
Plays a melody
circuit:
* 8-ohm speaker on digital pin 8
created 21 Jan 2010
modified 30 Aug 2011
by Tom Igoe
This example code is in the public domain.
http://arduino.cc/en/Tutorial/Tone
*/
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}
Moderator edit: </mark> <mark>[code]</mark> <mark>
I'm thinking code needs to be added to Tone.cpp so that it will work with the Arduino Due.
That may well be the case, though adding it to Tone.h seems more likely. I don't see how moving Tone.cpp is going to have any affect on how it works, though.