nuove scoperte
#include <TVout.h>
#include <fontALL.h>
#include "schematic.h"
#include "TVOlogo.h"
TVout TV;
int zOff = 150;
int xOff = 0;
int yOff = 0;
int cSize = 50;
int view_plane = 64;
float angle = PI/60;
void setup() {
TV.begin(PAL,120,96);
TV.select_font(font6x8);
//rectangles and lines
TV.clear_screen();
TV.draw_rect(20,20,80,56,WHITE);
TV.delay(500);
TV.draw_rect(10,10,100,76,WHITE,INVERT);
TV.delay(500);
TV.draw_line(60,20,60,76,INVERT);
TV.draw_line(20,48,100,48,INVERT);
TV.delay(500);
TV.draw_line(10,10,110,86,INVERT);
TV.draw_line(10,86,110,10,INVERT);
TV.delay(2000);
//random cube forever.
TV.clear_screen();
TV.print(16,40,"Random Cube");
TV.print(28,48,"Rotation");
TV.delay(2000);
}
void loop() {
}
cosi va .
#include <TVout.h>
#include <fontALL.h>
#include "schematic.h"
#include "TVOlogo.h"
TVout TV;
int zOff = 150;
int xOff = 0;
int yOff = 0;
int cSize = 50;
int view_plane = 64;
float angle = PI/60;
void setup() {
TV.begin(PAL,120,96);
TV.select_font(font6x8);
//rectangles and lines
TV.clear_screen();
TV.draw_rect(20,20,80,56,WHITE);
TV.delay(500);
TV.draw_rect(10,10,100,76,WHITE,INVERT);
TV.delay(500);
TV.draw_line(60,20,60,76,INVERT);
TV.draw_line(20,48,100,48,INVERT);
TV.delay(500);
TV.draw_line(10,10,110,86,INVERT);
TV.draw_line(10,86,110,10,INVERT);
TV.delay(2000);
//random cube forever.
TV.clear_screen();
TV.print(16,40,"Random Cube");
TV.print(28,48,"Rotation");
TV.delay(2000);
}
void loop() {
TV.println(16,40,"ciao");
}
cosi non va più
ho aggiunto solo una riga nel loop