I'm trying to use an fixed point implementation of Perlin Improved noise in Arduino.
http://mrl.nyu.edu/~perlin/noise/INoise.java
I've already simplified some part and made an Arduino simulator in Processing. In the original code (link above) the arrays are generated on setup, but I put the arrays already in the code . This is modification tested and works in Processing.
I would like to port the Processing to Arduino. Steps made:
- converted all the int's to long, since Java ints are 4 bytes and Arduino ints 2 bytes (but longs are 4 bytes).
- Replaced the Math.min function with the min function in Arduino.
I run the code on an Arduino Mega1280 (since the UNO has not enough memory). I will optimise later, but I first want to have a setup with the less changes possible working.
In Arduino and don't seem to get the right result.
Do I miss something when porting this code to Arduino?
In both my setups I print a result off the noise to the monitor (Serial.print and print).
The Processing code (copy and past this in Processing 2.0):
// this version works, but porting this to Arduino (in this case the Mega because of memory) not.
int p[] = {
151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
};
int fadeArray[] = {
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 4, 6, 7,
9, 10, 12, 14, 17, 19, 22, 25, 29, 32, 36, 40, 45, 49, 54, 60,
65, 71, 77, 84, 91, 98, 105, 113, 121, 130, 139, 148, 158, 167, 178, 188,
199, 211, 222, 234, 247, 259, 273, 286, 300, 314, 329, 344, 359, 374, 390, 407,
424, 441, 458, 476, 494, 512, 531, 550, 570, 589, 609, 630, 651, 672, 693, 715,
737, 759, 782, 805, 828, 851, 875, 899, 923, 948, 973, 998, 1023, 1049, 1074, 1100,
1127, 1153, 1180, 1207, 1234, 1261, 1289, 1316, 1344, 1372, 1400, 1429, 1457, 1486, 1515, 1543,
1572, 1602, 1631, 1660, 1690, 1719, 1749, 1778, 1808, 1838, 1868, 1898, 1928, 1958, 1988, 2018,
2048, 2077, 2107, 2137, 2167, 2197, 2227, 2257, 2287, 2317, 2346, 2376, 2405, 2435, 2464, 2493,
2523, 2552, 2580, 2609, 2638, 2666, 2695, 2723, 2751, 2779, 2806, 2834, 2861, 2888, 2915, 2942,
2968, 2995, 3021, 3046, 3072, 3097, 3122, 3147, 3172, 3196, 3220, 3244, 3267, 3290, 3313, 3336,
3358, 3380, 3402, 3423, 3444, 3465, 3486, 3506, 3525, 3545, 3564, 3583, 3601, 3619, 3637, 3654,
3672, 3688, 3705, 3721, 3736, 3751, 3766, 3781, 3795, 3809, 3822, 3836, 3848, 3861, 3873, 3884,
3896, 3907, 3917, 3928, 3937, 3947, 3956, 3965, 3974, 3982, 3990, 3997, 4004, 4011, 4018, 4024,
4030, 4035, 4041, 4046, 4050, 4055, 4059, 4063, 4066, 4070, 4073, 4076, 4078, 4081, 4083, 4085,
4086, 4088, 4089, 4091, 4092, 4092, 4093, 4094, 4094, 4095, 4095, 4095, 4095, 4095, 4095, 4095,
};
int amountOfLights = 20;
int perlinTimeInc = 1000;
int perlinXInc = 1000;
int perlinTimePosition = 0;
void setup()
{ size(400,400);
frameRate(25);
}
void draw()
{
for(int i=0;i<amountOfLights;i++)
{ int val = renderNoise(i*perlinXInc, 0, perlinTimePosition);
if(val>127) print("*");
else print("-");
}
// go a step further in time (input for y function in perlin noise)
perlinTimePosition = perlinTimePosition + perlinTimeInc;
println();
}
int renderNoise(int x, int y, int z)
{ return 137 + (inoise(x, y, z)/512);
}
int inoise(int x, int y, int z) {
int X = x>>16 & 255, Y = y>>16 & 255, Z = z>>16 & 255, N = 1<<16;
x &= N-1; y &= N-1; z &= N-1;
int u=fade(x),v=fade(y),w=fade(z), A=p[X ]+Y, AA=p[A]+Z, AB=p[A+1]+Z,
B=p[X+1]+Y, BA=p[B]+Z, BB=p[B+1]+Z;
return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ),
grad(p[BA ], x-N , y , z )),
lerp(u, grad(p[AB ], x , y-N , z ),
grad(p[BB ], x-N , y-N , z ))),
lerp(v, lerp(u, grad(p[AA+1], x , y , z-N ),
grad(p[BA+1], x-N , y , z-N )),
lerp(u, grad(p[AB+1], x , y-N , z-N ),
grad(p[BB+1], x-N , y-N , z-N ))));
}
int lerp(int t, int a, int b) { return a + (t * (b - a) >> 12); }
int grad(int hash, int x, int y, int z) {
int h = hash&15, u = h<8?x:y, v = h<4?y:h==12||h==14?x:z;
return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
}
int fade(int t) {
int t0 = fadeArray[t >> 8], t1 = fadeArray[Math.min(255, (t >> 8) + 1)];
return t0 + ( (t & 255) * (t1 - t0) >> 8 );
}
The Arduino code (in a reply, because message length is exceeded).
As attachment 2 screenshots with of the monitor (to see the smooth "perlin" movement in Processing).