delayclockcycle()

How would other ASM code be included? Could I write a byte to a port in one clock, then NOP for a while, and then loop, all in ASM?

I want to make very precise timing (I will be generating between 30 and 60 khz plus 60-120hz) for VGA, and if I have some spare uC time, I'd muck around with other stuff. I just want this stuff to be über efficient.

(I dont have freq counter so I have to use sillyscope)