PS2 controller wireless

Here is my sample.

#include <PS2X_lib.h>  //for v1.6

PS2X ps2x; // create PS2 Controller Class
//CONTROLLER VOLTAGE MUST BE SET TO 3.3V, NOT 5V

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you conect the controller, 
//or call config_gamepad(pins) again after connecting the controller.
int error = 0; 
byte type = 0;
int temp = 0;
byte vibrate = 0;

byte led1 = 8;
byte Mopen = 6;
byte Mclosed = 5;

void setup(){
  Serial.begin(57600);

  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  pinMode(Mopen, OUTPUT);                                // Establishes LEDPin as an output so the LED can be seen
  pinMode(Mclosed, OUTPUT); 
  pinMode(led1, OUTPUT); 
  error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

  if(error == 0){
    Serial.println("Found Controller, configured successful");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Go to www.billporter.info for updates and to report bugs.");
  }

  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

  //Serial.print(ps2x.Analog(1), HEX);

  type = ps2x.readType(); 
  switch(type) {
  case 0:
    Serial.println("Unknown Controller type");
    break;
  case 1:
    Serial.println("DualShock Controller Found");
    break;
  case 2:
    Serial.println("GuitarHero Controller Found");
    break;
  }

}

void loop(){
  /* You must Read Gamepad to get new values
   Read GamePad and set vibration values
   ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
   if you don't enable the rumble, use ps2x.read_gamepad(); with no values
   
   you should call this at least once a second
   */

  if(error == 1) //skip loop if no controller found
    return; 

  if(type == 2){ //Guitar Hero Controller    
  }

  else { //DualShock Controller

    ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed

    if(ps2x.Button(PSB_START))    
      digitalWrite(led1, HIGH);
    else if(ps2x.Button(PSB_SELECT)) 
      digitalWrite(led1, LOW);
    else {
    }

    //will be TRUE as long as button is pressed
    Serial.println("Start is being held");
    // if(ps2x.Button(PSB_SELECT))
    //    Serial.println("Select is being held");

    if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if(ps2x.Button(PSB_PAD_RIGHT)){
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if(ps2x.Button(PSB_PAD_LEFT)){
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }   


    vibrate = ps2x.Analog(PSAB_BLUE);        //this will set the large motor vibrate speed based on 
    //how hard you press the blue (X) button    

    if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
    {
      if(ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if(ps2x.Button(PSB_GREEN))
        Serial.println("Triangle pressed");
    }   

    if(ps2x.ButtonPressed(PSB_RED))             //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");

    if(ps2x.ButtonReleased(PSB_PINK))             //will be TRUE if button was JUST released
      Serial.println("Square just released");     

    if(ps2x.NewButtonState(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
      Serial.println("X just changed");    


    if(ps2x.Button(PSB_L1)){
      digitalWrite(Mopen, HIGH);
      digitalWrite(Mclosed, LOW);
    }

    else if(ps2x.Button(PSB_R1)){ // print stick values if either is TRUE
      digitalWrite(Mopen, LOW);
      digitalWrite(Mclosed, HIGH);
    }
    else {
      digitalWrite(Mopen, LOW);
      digitalWrite(Mclosed, LOW);
    }

    if(ps2x.Analog(PSS_LY) > 139 && ps2x.Analog(PSS_LY) <= 255){
      int speed1 =map(ps2x.Analog(PSS_LY), 140 , 255, 0 , 255);
      analogWrite(Mopen, speed1);
      digitalWrite(Mclosed, LOW);
    }

    else if(ps2x.Analog(PSS_LY) >= 0 && ps2x.Analog(PSS_LY) <= 120){
      int speed1 =map(ps2x.Analog(PSS_LY),0 , 120, 255 , 0);
      digitalWrite(Mopen, LOW);
      analogWrite(Mclosed, speed1);
    }

    else {
      digitalWrite(Mopen, LOW);
      digitalWrite(Mclosed, LOW);
    } 
    Serial.print("Stick Values:");
    Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
    Serial.print(",");
    Serial.print(ps2x.Analog(PSS_LX), DEC); 
    Serial.print(",");
    Serial.print(ps2x.Analog(PSS_RY), DEC); 
    Serial.print(",");
    Serial.println(ps2x.Analog(PSS_RX), DEC); 
  }
  delay(50);
}

keywords.txt (1.57 KB)

PS2X_lib.cpp (10.2 KB)

PS2X_lib.h (5.91 KB)