Analog line meter

You can do some smoothing like this:

  float newAngle =  3.14159265 - (LDR / 325,6310);

  #define  ALPHA = 0.2;
  static float angle = ALPHA * newAngle + (1-ALPHA ) * angle;  // changes smoothly to new value, speed depends on ALPHA

  int x = 90 + 65 * cos(angle);
  int y = 490 + 65 * sin(angle);
  line (90,490, x, y);

OR average multiple readings (takes more time)

int LDR = 0;

#define NR_LDR_READS  4

for (uint8_t i =0; i< NR_LDR_READS; i++) LDR += analogRead(LDRPIN);
LDR /= NR_LDR_READS;
etc.