Now, i want my game pad to just have these things...
four controlling buttons. i.e. up, down, left, right
four action keys just like on a sony ps controller or a psp.
2 keys that a sony psp has on the top.
So for total, ten buttons.
And,
2 joysticks, i.e. 4 potentiometers.
Now, in the schematic, how do i find the controller keys and the action keys ???
so, what would be the final button schematics as i want to use just 10...?
and one more thing..
two diodes labelled bzx79-c3v3 connect the d+ and d- to ground. can they be replaced with 3.6v zener diodes ?
Another thing, what's this thing..see pic attached.
Never seen before, do i even need it ? :3
amansammy:
Now, in the schematic, how do i find the controller keys and the action keys ???
so, what would be the final button schematics as i want to use just 10...?
The 'keys' are the switches labeled S1-S24. The labeling on the matrix of switches is not doing you any favors by not labeling which is COL0, ROW0, etc. I'll presume that the COL0 line is the one that has S1, S5, S9, and so on. ROW0 perhaps is the line that has S1, S2, S3, S4. So what this is telling you is to wire S1 across PD4 and PB0. Wire S2 across PD5 and PB0, and so on. If you only have 10 switches, just pick 10 positions from the S1-S24 grid and populate those.
then i'll use the 3.3v zener diodes i have...
and any idea what values r1, r2, c4, c5 could have as they are not given in the schematics.
and i am using the atmega8 8pi for this. does it have any internal crystal oscillator ?
nvm...
can anyone just tell me how i can translate the code given in hex on raijuu website to c++ language as what the arduino understands ?
please please help...
You know, sometimes we just have to face it that a project may be beyond our current skill level, and work to bring that up first. Speaking for myself I can say that I've done things in the last couple months that were inconceivable a year ago.