I forgot to mention that when using utouch the screen's Y coordinates are going to be flipped. When I used the UTouch_ButtonTest I changed the following :
//I set the screen to the right model.
UTFT myGLCD(CTE35,38,39,40,41);
//This is the current code around line 151:
...
if (myTouch.dataAvailable())
{
myTouch.read();
x=myTouch.getX();
y=myTouch.getY();
...
//I changed it too:
...
if (myTouch.dataAvailable())
{
myTouch.read();
x=myTouch.getX();
y=320-myTouch.getY()*1.5;//This lets me shift the Y-axis so that touches register in the right location.
...