// ITDB02_Graph16_Demo (C)2011 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of how to use most of the functions
// of the library with a supported 16bit display module.
//
// This demo was not made for the widescreen modules. Use
// ITDB02_Graph16_Demo_Widescreen instead.
//
// This program requires the ITDB02_Graph16 library.
//
#include <ITDB02_Graph16.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Uncomment the next line for Arduino 2009/Uno
ITDB02 myGLCD(19,18,17,16); // Remember to add the parameter for your display if you are not using an ITDB02-3.2!
// Uncomment the next line for Arduino Mega
//ITDB02 myGLCD(38,39,40,41); // Remember to add the parameter for your display if you are not using an ITDB02-3.2!
void setup()
{
randomSeed(analogRead(0));
// Setup the LCD
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop()
{
int buf[238];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0, 0, 239, 13);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0, 306, 239, 319);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("QVGA TFT 240x320 Color Display", CENTER, 1);
myGLCD.setColor(255, 128, 128);
myGLCD.setBackColor(64, 64, 64);
myGLCD.print("H.Karlsen", LEFT, 307);
myGLCD.print("(C)2011", RIGHT, 307);
myGLCD.setColor(255,255,0);
myGLCD.print("Portrait", CENTER, 307);
myGLCD.setColor(0, 0, 255);
myGLCD.drawLine(0, 14, 239, 14);
myGLCD.drawLine(0, 14, 0, 305);
myGLCD.drawLine(239, 14, 239, 305);
myGLCD.drawLine(0, 305, 239, 305);
// Draw crosshairs
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(119, 15, 119, 304);
myGLCD.drawLine(1, 159, 238, 159);
for (int i=9; i<240; i+=10)
myGLCD.drawLine(i, 157, i, 161);
for (int i=19; i<300; i+=10)
myGLCD.drawLine(117, i, 121, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.print("Sin", 5, 15);
for (int i=1; i<238; i++)
{
myGLCD.drawPixel(i,159+(sin(((i*1.51)*3.14)/180)*100));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 5, 27);
for (int i=1; i<238; i++)
{
myGLCD.drawPixel(i,159+(cos(((i*1.51)*3.14)/180)*100));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 5, 39);
for (int i=1; i<238; i++)
{
myGLCD.drawPixel(i,159+(tan(((i*1.51)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(119, 15, 119, 304);
myGLCD.drawLine(1, 159, 238, 159);
// Draw a moving sinewave
x=1;
for (int i=1; i<6902; i++)
{
x++;
if (x==239)
x=1;
if (i>239)
{
if ((x==119)||(buf[x-1]==159))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=159+(sin(((i*1.4)*3.14)/180)*(100-(i / 100)));
myGLCD.drawPixel(x,y);
buf[x-1]=y;
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(30+(i*20), 70+(i*20), 90+(i*20), 130+(i*20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(150-(i*20),70+(i*20), 210-(i*20), 130+(i*20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(60+(i*20),100+(i*20), 30);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=15; i<304; i+=5)
{
myGLCD.drawLine(1, i, (i/1.22)-10, 304);
}
myGLCD.setColor (255,0,0);
for (int i=304; i>15; i-=5)
{
myGLCD.drawLine(238, i, (i/1.22)-11, 15);
}
myGLCD.setColor (0,255,255);
for (int i=304; i>15; i-=5)
{
myGLCD.drawLine(1, i, 251-(i/1.22), 15);
}
myGLCD.setColor (0,255,255);
for (int i=15; i<304; i+=5)
{
myGLCD.drawLine(238, i, 250-(i/1.22), 304);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=32+random(175);
y=45+random(212);
r=random(30);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(236);
y=16+random(287);
x2=2+random(236);
y2=16+random(287);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(236);
y=16+random(287);
x2=2+random(236);
y2=16+random(287);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(2,16,238,304);
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(236);
y=16+random(289);
x2=2+random(236);
y2=16+random(289);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,238,304);
for (int i=0; i<10000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(236), 16+random(289));
}
delay(2000);
myGLCD.fillScr(0, 0, 255);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRoundRect(30, 100, 209, 219);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("That's it!", CENTER, 133);
myGLCD.print("Restarting in a", CENTER, 159);
myGLCD.print("few seconds...", CENTER, 172);
myGLCD.setColor(0, 0, 0);
myGLCD.setBackColor(0, 0, 255);
myGLCD.print("Runtime: (msecs)", CENTER, 290);
myGLCD.printNumI(millis(), CENTER, 305);
delay (10000);
}