combine elements from two sketches

here the rest of the code.

//Debouncing also- hardware Debounce inplace
void  readButtons(){  //read buttons status

    int reading;
  int buttonEnterState=LOW;  // the current reading from the Enter input pin
  int buttonEscState=LOW;    // the current reading from the input pin
  int buttonLeftState=LOW;   // the current reading from the input pin
  int buttonRightState=LOW;  // the current reading from the input pin

  //Enter button
  reading = digitalRead(encoderPushButton);// read the state of the switch into a local variable:
  if (reading != lastEncoderButtonState) {// If the switch changed, due to noise or pressing:
    lastEnterDebounceTime = millis(); // reset the debouncing timer
  } 
  if ((millis() - lastEnterDebounceTime) > debounceDelay) {
    // whatever the reading is at, it's been there for longer than the debounce delay, so take it as the actual current state:
    buttonEnterState=reading;
    lastEnterDebounceTime=millis();
  }
  lastEncoderButtonState = reading;// save the reading.  Next time through the loop, it'll be the lastButtonState:


  //Esc button             
  reading = digitalRead(buttonPinEsc);// read the state of the switch into a local variable:
  if (reading != lastButtonEscState) {// If the switch changed, due to noise or pressing:
    lastEscDebounceTime = millis();// reset the debouncing timer
  } 
  if ((millis() - lastEscDebounceTime) > debounceDelay) {
    // whatever the reading is at, it's been there for longer than the debounce delay, so take it as the actual current state:
    buttonEscState = reading;
    lastEscDebounceTime=millis();
  }
  lastButtonEscState = reading;// save the reading.  Next time through the loop, it'll be the lastButtonState: 


  //Right or Down button               
  reading = digitalRead(encoderRightRotation);// read the state of the switch into a local variable
  if (reading != lastRotationRightState) {//last button state is defaulted int LOW
    lastRightDebounceTime = millis();// reset the debouncing timer
  } 
  if ((millis() - lastRightDebounceTime) > debounceDelay) {
    // whatever the reading is at, it's been there for longer than the debounce delay, so take it as the actual current state:
    buttonRightState = reading;
    lastRightDebounceTime =millis();
  }
  lastRotationRightState = reading; // save the reading.  Next time through the loop, it'll be the lastButtonState:                 


  //Left or Up button               
  reading = digitalRead(encoderLeftRotation);// read the state of the switch into a local variable:
  if (reading != lastRotationLeftState) {// If the switch changed, due to noise or pressing:
    lastLeftDebounceTime = millis();// reset the debouncing timer
  } 
  if ((millis() - lastLeftDebounceTime) > debounceDelay) {
    // whatever the reading is at, it's been there for longer than the debounce delay, so take it as the actual current state:
    buttonLeftState = reading;
    lastLeftDebounceTime=millis();
  }
  lastRotationLeftState = reading; // save the reading.  Next time through the loop, it'll be the lastButtonState: 

  //records which button has been pressed
  if (buttonEnterState==HIGH){
    lastButtonPushed=encoderPushButton;
  }
  else if(buttonEscState==HIGH){
    lastButtonPushed=buttonPinEsc;
  }
  else if(buttonRightState==HIGH){
    lastButtonPushed=encoderRightRotation;
  }
  else if(buttonLeftState==HIGH){
    lastButtonPushed=encoderLeftRotation;
  }
  else{
    lastButtonPushed=0;
  }                  
}

void menuChanged(MenuChangeEvent changed){

  MenuItem newMenuItem=changed.to; //get the destination menu

  lcd.setCursor(0,0); //set the start position for lcd printing to the second row

  if(newMenuItem.getName()==menu.getRoot())
  { 
    lcd.print("Main Menu       ");
  }
  //menu lcd
  else if(newMenuItem.getName()=="menuLcd"){
    lcd.clear();
    lcd.print("Lcd");
  }
  else if(newMenuItem.getName()=="menuItemOn"){
    lcd.clear();
    lcd.setCursor(0,1);
    lcd.print("On");
  }
  else if(newMenuItem.getName()=="menuItemOff"){
    lcd.clear();
    lcd.setCursor(0,1);
    lcd.print("Off");
  }

  //menu set clock
  else if(newMenuItem.getName()=="menuSetClock"){
    lcd.clear();
    lcd.print("Set Clock");
  }
  else if(newMenuItem.getName()=="menuItemHr"){
    lcd.clear();
    lcd.setCursor(0,1);
    lcd.print("Hr");
  }
  else if(newMenuItem.getName()=="menuItemMin"){
    lcd.clear();
    lcd.setCursor(0,1);
    lcd.print("Min");
  }
  else if(newMenuItem.getName()=="menuItemSec"){
    lcd.clear();
    lcd.setCursor(0,1);
    lcd.print("Sec");
  }
  else if(newMenuItem.getName()=="menuItemConfirm"){
    lcd.clear();
    lcd.print("Confirmed");
  }

  //menu set date
  else if(newMenuItem.getName()=="menuSetDate"){
    lcd.clear();
    lcd.print("Set Date");
  }
  else if(newMenuItem.getName()=="menuItemDay"){
    lcd.clear();
    lcd.print("Set Day");
  }
  else if(newMenuItem.getName()=="menuItemMonth"){
    lcd.clear();
    lcd.print("Set Month");
  }
  else if(newMenuItem.getName()=="menuItemYear"){
    lcd.clear();
    lcd.print("Set Year");
  }

  //menu set phone number
  else if(newMenuItem.getName()=="menuSetPhone"){
    lcd.clear();
    lcd.print("Set Phone"); 
  }

  //menu set pin number
  else if(newMenuItem.getName()=="menuSetPin"){
    lcd.clear();
    lcd.print("Set Pin");
  }

  //menu set sms
  else if(newMenuItem.getName()=="menuSms"){
    lcd.clear();
    lcd.print("Sms ");
  }
  else if(newMenuItem.getName()=="menuItemSigStr"){
    lcd.clear();
    lcd.print("Signal Stre");
  }
  else if(newMenuItem.getName()=="menuItemBalance"){
    lcd.clear();
    lcd.print("Balance");
  }
  else if(newMenuItem.getName()=="menuItemTest"){
    lcd.clear();
    lcd.print("Test Sms");
  }

  //menu exit to time
  else if(newMenuItem.getName()=="menuExit"){
    lcd.clear();
    lcd.print("Exit");
  }
}

void menuUsed(MenuUseEvent used){ //**if you have a function call it here**
  if( used.item == menuItemOn ){
    lcd.display();
    //digitalWrite(10, HIGH);
    //delay(3000);
    //digitalWrite(10, LOW);
    lcd.clear();
    menu.toRoot();
  }
  if ( used.item == menuItemOff ){
    lcd.noDisplay();//your code here
    menu.toRoot();
  }
  //etc.
}

void navigateMenus() {

  MenuItem currentMenu=menu.getCurrent();

  switch (lastButtonPushed){
  case encoderPushButton: // enter pin
    if(!(currentMenu.moveDown())){  //if the current menu has a child and enter has been pressed  then navigate menu to item below
      menu.use();
    }
    else{  //otherwise, if menu has no child and enter has been pressed---- the current menu is used
      menu.moveDown();
    } 
    break;
  case buttonPinEsc:
    menu.toRoot();  //back to main
    break;
  case encoderRightRotation:
    menu.moveRight();
    break;      
  case encoderLeftRotation:
    menu.moveLeft();
    break;      
  }

  lastButtonPushed=0; //reset the lastButtonPushed variable
}

I still would like to remove

const int encoderLeftRotation = 44;      // pin for the Up button
const int encoderRightRotation = 46;    // pin for the Down button

I have tried to remove it but my code fails if I do? even thou they're not wired up? Is the a way rount this?