Using PROGMEM with Attiny 85

Hello,

I'm trying to play the Tetris theme on the Attiny 85 but then i realised that the SRAM was getting full half way thru the melody. So i decided to use PROGMEM. I added it and it complied with no errors, but when the melody plays it sounds strange. The melody seems to play all the way till the end but the tones seem to be wrong. Is the code for retrieve data wrong ?

Thank you in advance for any help.

PS. My code will play a melody when an IR single is detected and when the melody is done it will display a little light show.

#include "pitches.h"
#include "avr/pgmspace.h"

const int redPin = 1;
const int grnPin = 3;
const int bluPin = 4;
int inPin = 2;  

// notes in the melody:
int melody[] PROGMEM = {
  NOTE_DS5, NOTE_E5, NOTE_FS5, 0, NOTE_B5, NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_FS5, NOTE_B5, NOTE_DS6, NOTE_E6, NOTE_DS6, NOTE_AS5, NOTE_B5, 0,
  NOTE_FS5, 0, NOTE_DS5, NOTE_E5, NOTE_FS5, 0, NOTE_B5, NOTE_CS6, NOTE_AS5, NOTE_B5, NOTE_CS6, NOTE_E6, NOTE_DS6, NOTE_E6, NOTE_CS6,
  NOTE_FS4, NOTE_GS4, NOTE_D4, NOTE_DS4, NOTE_FS2, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_CS4, NOTE_B3,
  NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_FS4, NOTE_GS4, NOTE_D4, NOTE_DS4, NOTE_FS2, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_CS4, NOTE_B3,
  NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_B3, NOTE_B3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4,
  NOTE_B3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_E4, NOTE_DS4, NOTE_CS4, NOTE_B3, NOTE_E3, NOTE_DS3, NOTE_E3, NOTE_FS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_FS3,
  NOTE_B3, NOTE_B3, NOTE_AS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4, NOTE_B3, NOTE_AS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4,
  NOTE_B3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_E4, NOTE_DS4, NOTE_CS4, NOTE_B3, NOTE_E3, NOTE_DS3, NOTE_E3, NOTE_FS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_FS3,
  NOTE_B3, NOTE_B3, NOTE_AS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4, NOTE_B3, NOTE_CS4,
  NOTE_FS4, NOTE_GS4, NOTE_D4, NOTE_DS4, NOTE_FS2, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_CS4, NOTE_B3,
  NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_FS4, NOTE_GS4, NOTE_D4, NOTE_DS4, NOTE_FS2, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_CS4, NOTE_B3,
  NOTE_DS4, NOTE_FS4, NOTE_GS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_D4, NOTE_DS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4,
  NOTE_D4, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_FS4, NOTE_CS4, NOTE_D4, NOTE_CS4, NOTE_B3, NOTE_CS4, NOTE_B3, NOTE_B3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4,
  NOTE_B3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_E4, NOTE_DS4, NOTE_CS4, NOTE_B3, NOTE_E3, NOTE_DS3, NOTE_E3, NOTE_FS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_FS3,
  NOTE_B3, NOTE_B3, NOTE_AS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4, NOTE_B3, NOTE_AS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4,
  NOTE_B3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_E4, NOTE_DS4, NOTE_CS4, NOTE_B3, NOTE_E3, NOTE_DS3, NOTE_E3, NOTE_FS3,
  NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_B3, NOTE_CS4, NOTE_DS4, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_FS3,
  NOTE_B3, NOTE_B3, NOTE_AS3, NOTE_B3, NOTE_FS3, NOTE_GS3, NOTE_B3, NOTE_E4, NOTE_DS4, NOTE_E4, NOTE_FS4, NOTE_B3, NOTE_CS4,};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] PROGMEM = {
  16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
  16,16,16,16,16,16,8,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,8,8,8,
  8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,8,8,8,
  8,8,16,16,16,16,16,16,8,8,8,
  8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,8,8,8,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,16,16,8,8,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,16,16,8,8,
  8,8,16,16,16,16,16,16,8,8,8,
  8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,8,8,8,
  8,8,16,16,16,16,16,16,8,8,8,
  8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,8,8,8,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,16,16,8,8,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,8,16,16,16,16,16,16,16,16,16,16,16,16,
  8,16,16,8,16,16,16,16,16,16,16,16,16,16,
  8,16,16,16,16,16,16,16,16,16,16,8,8, };

// Setup for outputs
void setup()
{
  pinMode(redPin, OUTPUT);    
  pinMode(grnPin, OUTPUT);    
  pinMode(bluPin, OUTPUT);
  pinMode(inPin, INPUT);    // declare IR phototransistor as input
}

// Loop for fading
void loop () {
   while(digitalRead(inPin) != LOW) {};  // read input value
                // iterate over the notes of the melody:
  int size = sizeof(melody) / sizeof(int);
  for (int thisNote = 0; thisNote < size; thisNote++) {

    // to calculate the note duration, take one second 
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000/ pgm_read_byte(&(noteDurations[thisNote]));
    tone(0, pgm_read_byte(&(melody[thisNote])),noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(0);
  }

At a guess I would say pgm_read_byte only reads byte values (8 bits) but both of your arrays are defined as int (16 bits).
Can you define the arrays as byte or does the range exceed 0-255

iA2K:
when the melody plays it sounds strange. The melody seems to play all the way till the end but the tones seem to be wrong.

// note durations: 4 = quarter note, 8 = eighth note, etc.:

int melody[] PROGMEM = { ...
int noteDurations[] PROGMEM = { ...

...
   int noteDuration = 1000/ pgm_read_byte(&(noteDurations[thisNote]));
   tone(0, pgm_read_byte(&(melody[thisNote])),noteDuration);

You declared data as "int" but you're using pgm_read_byte to read it.

i switched pgm_read_byte with pgm_read_word and it worked!!! thanks guy for pointing it out!!