Reporgramming sparkfun openlog

Version 3 of firmware looks quite different; this appears to be the code part I'll have to modify to get analog pins logged:

  //Start recording incoming characters
  while(escape_chars_received < setting_max_escape_character) {

    uint8_t n = NewSerial.read(localBuffer, sizeof(localBuffer)); //Read characters from global buffer into the local buffer
    if (n > 0) {

      if (localBuffer[0] == setting_escape_character) {
        escape_chars_received++;

        //Scan the local buffer for esacape characters
        for(checkedSpot = 1 ; checkedSpot < n ; checkedSpot++) {
          if(localBuffer[checkedSpot] == setting_escape_character) {
            escape_chars_received++;
            //If n is greater than 3 there's a chance here where we receive three esc chars
            // and then reset the variable: 26 26 26 A T + would not escape correctly
            if(escape_chars_received == setting_max_escape_character) break;
          }
          else
            escape_chars_received = 0; 
        }
      }

      file.write(localBuffer, n); //Record the buffer to the card

      STAT1_PORT ^= (1<<STAT1); //Toggle the STAT1 LED each time we record the buffer

      idleTime = 0; //We have characters so reset the idleTime

      if(timeSinceLastRecord++ > maxLoops) { //This will force a sync approximately every second
        timeSinceLastRecord = 0;
        file.sync(); //Sync the card
      }

    }
    else if(idleTime > MAX_IDLE_TIME_MSEC) { //If we haven't received any characters in 2s, goto sleep
      file.sync(); //Sync the card before we go to sleep

      STAT1_PORT &= ~(1<<STAT1); //Turn off stat LED to save power

      power_timer0_disable(); //Shut down peripherals we don't need
      power_spi_disable();
      sleep_mode(); //Stop everything and go to sleep. Wake up if serial character received

      power_spi_enable(); //After wake up, power up peripherals
      power_timer0_enable();

      escape_chars_received = 0; // Clear the esc flag as it has timed out
      idleTime = 0; //A received character woke us up to reset the idleTime
    }
    else {
      idleTime++;
      delay(1); //Burn 1ms waiting for new characters coming in
    }

  }