GLCD library version 3 (end of life - no longer supported)

Isn't "SetDisplayMode" intended for this purpose? I have not tested it, but I would have expected from the docs that BLACK and WHITE have opposite meanings in INVERTED mode.

I looked up my m2tk source and surprisingly I have not used WHITE or BLACK at all. Instead I did all function calls without color argument.

From that perspective I would say:

  1. GLCD API would become more complicated if you add an additional color mapping method.
  2. At least in my programs BLACK and WHITE are not used, so I would not be affected by that change.

Greetings, Oliver