Graphic ST7565 Negative LCD 128x64

A quick look shows that there is at least a game of life example that does the some pixel addressing

the .h file shows quite a straight forward interface. it has functions to draw lines and write text etc.

 void st7565_init(void);
  void begin(uint8_t contrast);
  void st7565_command(uint8_t c);
  void st7565_data(uint8_t c);
  void st7565_set_brightness(uint8_t val);
  void clear_display(void);
  void clear();
  void display();

  void setpixel(uint8_t x, uint8_t y, uint8_t color);
  uint8_t getpixel(uint8_t x, uint8_t y);
  void fillcircle(uint8_t x0, uint8_t y0, uint8_t r, 
		  uint8_t color);
  void drawcircle(uint8_t x0, uint8_t y0, uint8_t r, 
		  uint8_t color);
  void drawrect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, 
		uint8_t color);
  void fillrect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, 
		uint8_t color);
  void drawline(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1, 
		uint8_t color);
  void drawchar(uint8_t x, uint8_t line, char c);
  void drawstring(uint8_t x, uint8_t line, char *c);
  void drawstring_P(uint8_t x, uint8_t line, const char *c);

  void drawbitmap(uint8_t x, uint8_t y, 
		  const uint8_t *bitmap, uint8_t w, uint8_t h,
		  uint8_t color);

Think it is just time to write some code, I don't have such a display so I cannot test it.
Here is some code that should get you started

#define BACKLIGHT_LED 10

// don't know how you connect the thing
// pin 9 - Serial data out (SID)
// pin 8 - Serial clock out (SCLK)
// pin 7 - Data/Command select (RS or A0)
// pin 6 - LCD reset (RST)
// pin 5 - LCD chip select (CS)
ST7565 glcd(9, 8, 7, 6, 5);

void setup()
{
  Serial.begin(115200);
  Serial.println("Set backlight");
  pinMode(BACKLIGHT_LED, OUTPUT);
  digitalWrite(BACKLIGHT_LED, HIGH);

  glcd.st7565_init();
  glcd.st7565_command(CMD_DISPLAY_ON);
  glcd.st7565_command(CMD_SET_ALLPTS_NORMAL);
  glcd.st7565_set_brightness(0x18);

  glcd.display(); // show splashscreen

  glcd.clear();

  glcd.drawstring(20,20, "hello");

  glcd.drawline(0,0,0,60, 0);
  glcd.drawline(0,0,60,60, 1);
  glcd.drawline(0,60,60,60, 2);
}
void loop(){};