#include a standard library in a custom library

What if I just want to #include LiquidCrystal.h without knowing where it lives?

You can't.

so I have to copy LiquidCrystal.h and LiquidCrystal.cpp to my custom library folder and use:

No. This implies that you do know where LiquidCrystal.h lives.

You library and LiquidCrystal should have the same parent. So, you should be able to

#include <..\LiquidCrystal\LiquidCrystal.h>

in your library.

In your sketch, you need

#include <YourLibrary.h>
#include <LiquidCrystal.h>