Waveshare e-paper displays with SPI

The 0,0 coordinates are now at the origin of the display screen, the way the screen is addressed by the controller. This was not the case before, because of the y-decrement Ram Data Entry Mode used by the display class, combined with the un-mirroring code I had added for the display buffer.
For the buffered graphics you just use setRotation as you need.

For the direct drawing of bitmaps to the screen I have kept the original orientation; one flip mode is already implemented, more may be added later.

I currently spend too much time on this, need to slow down a bit, but will try to fix reported errors as soon as possible.