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76  Using Arduino / General Electronics / Re: Take pictures with DRAM!!! on: April 05, 2014, 10:53:01 pm
I was just reading through and saving the translated version of the article, when I noticed that at the bottom, the author referenced Ciarcia's article...
77  Using Arduino / General Electronics / Re: How Do I Solder DC Motors With Flimsy Copper Pieces To Wires? on: April 05, 2014, 10:06:10 am
They are not flimsy copper, they are phosphor bronze, a tough alloy used for hard wearing
electrical parts and springs - here the spring that presses the graphite brushes against
the commutator.

As a kid, I took apart a number of these cheap toy 3-6 volt motors to know that there aren't any "graphite brushes" contacting the commutator; I don't know what the material is (could still be phosphor bronze), but inside the motor, it's basically just a simple strip of metal that contacts the copper commutator, nothing more than that.

You don't start to see graphite or carbon brushes on small motors until you start to spend more than 99 cents per each...
78  Using Arduino / General Electronics / Re: Take pictures with DRAM!!! on: April 05, 2014, 10:01:28 am
Who'd even think of trying that

Steve Ciarcia back in the early 1980s showed how to do this in his "Circuit Cellar" articles in Byte Magazine.

Martin Bradley Weinstein showed a similar (maybe same?) system dubbed "Ramera" in his book "Android Design", also published in the early 1980s.

The concept/idea might even be older than both of those pioneers.

It's an interesting way to make a camera, but unfortunately to re-create such a system today you have to basically destroy vintage DRAM; well, not really destroy it per-se, as that would render it unusable - but you are decreasing it's collector value - metal capped ceramic ICs from the era tend to have a pretty good collector value, depending on the part.

DRAM was plentiful enough that it probably isn't going to fetch a fair amount, but why bother to do this kind of thing (beyond the hack value - which was already proven in the 1980s - and useful back then) for a low-res camera when there are tons of better, more modern options out there?

I guess I just cringe at this sort of thing, because that kind of stuff isn't being made any longer, and our old vintage machines are slowly failing and needing parts...
79  Using Arduino / Project Guidance / Re: Robotic arm from scratch on: April 05, 2014, 09:53:55 am
good call on the counterweight/ spring, I didn't think about that, and I will definitely try that out, as for the variable speed algorithm, my "version" of that is to come depending on the reading from the joysticks that I'll have controlling the arm

Another thing to do is to keep as many of the servos/motors as possible close to the base of the arm; doing so means that "lower" servos/motors have less mass to move, meaning more mass which can be lifted (and started/stopped moving).

There's a kickstarter arm (also here on the forums) called the "uFactory uArm"; it's designed as a "pallet moving" type of arm (based on an ABB industrial arm design) - you might look into that to get some ideas on how you can keep the servos close to the base (unfortunately, it is unknown as to the status of the whole kickstarter thing on that arm - no one has heard from the guys behind it in a while now since the KS ended).

Other arms to look at are ones from the 1980s which used stepper motors to actuate the joints - a couple of good ones are the Microbot TeachMover, and the Armdroid; both had their motors on the "base" of the arm (really, the shoulder portion) - the former used mainly timing belts to transfer power from the motors to the joints, while the latter used cords. Plenty of information about both arms are available on the internet, enough to get ideas from.
80  Community / Bar Sport / Re: Are microcontrollers considered to be kiddies toys in real world? on: March 30, 2014, 02:49:44 pm
Perhaps what he actually means is not "Microcontrollers are kiddie toys" which would basically be the same as saying
"I forgot how to electricity....", we can give him the benefit of the doubt and assume he meant "Microcontroller development boards like the arduino are kiddie toys, and nobody should put an entire arduino to control a toaster.", which would make much more sense.

Ok...OP stated that his friend "...insists that you must afterwards build the circuit in real components without microcontrollers..."?

If his friend thinks "microcontroller" means "development board" - again, how has he gotten this far as a supposed degreed "electrical engineer"?

I can understand a lay-person or some other individual not educated about the difference between a microcontroller IC and a development (prototyping) board it is a part of; for such individuals, it is the same thing.

For anyone with a title of "electrical engineer", though - it should be understood there is a difference...

Unless of course this is yet another one of those cases where to such a person, a PLC (likely using ladder logic!) is some kind of mysterious "black box" and the understanding of the components inside and their function is rudimentary at best. It's akin to a programmer who is educated in C++ but has no clue about how a CPU actually functions at the register/machine-code level (and there are a ton of them out there), while making statements indicating such ignorance.

In other words, it's the bane of being "specialized" in an educational and career-oriented fashion. This isn't a bad thing, normally - as long as one has enough intelligence not to postulate on that which they do not understand (but then...humans).
81  Community / Bar Sport / Re: Are microcontrollers considered to be kiddies toys in real world? on: March 27, 2014, 07:53:25 pm
My friend (electrical engineer) is saying MCU's are kiddies toys and are not legit.

Your friend is either lying about his "degree", or if it is real, it should be revoked from him (and he should be fired from his current employer and never be hired in that capacity again).

I mean seriously - this would be akin to someone claiming to be a plumber (or worse, being employed as a plumber), yet not know how to sweat (solder) a hose bib onto a pipe.

It's complete ignorance and disrespect to the profession - and should not be allowed!
82  Topics / Robotics / Re: uArmⅠ:An open source robot arm on: March 25, 2014, 11:16:06 pm
A quick Google search that a "Palletizing Robot" has been around for some time. The below ebay offering is interesting.

Well - uArm/uFactory never said their design was "new"; they said they based it off an existing full-sized robot arm.

However, with that posting of the ebay arm, and the video - now you have me wondering which is what?

Did someone copy uArm (easy enough to do, I would imagine)? Did uArm's plans get "stolen" or somehow lended out (I know I didn't post them anywhere, and I trust that Jimbo didn't, either)? Or did uArm get the plans from somewhere else, pass them off (or a refactored version) of them as their own (as first mover?) then create the kickstarter? Hopefully that's not the case...

Then again, that video dates long before uArm first posted. No clue on when the ebay arm was first offered...

I have yet to hear anything from uArm in a long while...

83  Topics / Robotics / Re: uArmⅠ:An open source robot arm on: March 25, 2014, 11:07:39 pm
Did you, cr0sh, ever do anything with your drawings?  

No - unfortunately I haven't.

While I have access to a laser cutter (via my local TechShop) - and I believe I have the proper acrylic for the parts, I was still looking to source the rest of the components (bearings, screws, etc). I was also somewhat hampered by some surgery I had earlier this year (thus, paying that ridiculous expense off first). Then, on Feb 6th, I was laid off my job.

I only recently got new employment (started yesterday) - but those expenses are still there, plus the expenses incurred during my "vacation" (read: repaying my savings). So for now, the uArm appears to be on hold for me for the time being...
84  Topics / Robotics / Re: uArmⅠ:An open source robot arm on: March 24, 2014, 10:07:37 pm
The arm itself appears to be a Chinese design, so not sure where the plans would be found.

They sent the plans (well, DWG file for a laser cutter) to me and Jimbo; I don't know what else Jimbo received, but I also got a part list and assembly diagrams.

So - if this thing goes south on everybody, know that the plans do exist - I'm not releasing them, though, so don't bother to ask me - not yet, anyhow.

I wasn't able to participate in the KS campaign (I wanted to, but then I lost my job - thankfully I started new employment today); let's give them time and see what happens - I'll try to email the contact I have and see what if any response I get.

I'll update this thread depending on what I hear...
85  Topics / Robotics / Re: [Guide] How to make a three wheels moving platform on: March 21, 2014, 05:46:05 pm
Thanks for you suggestions, Cr0sh. We are working on the BOM. May I can publish it tomorrow. And, for the price, we always try to reduce our cost and make a better design so that people can make more kinds of robots by the same parts.

Based on what I could see, the cost of all the parts from the site was heading toward the $200.00 USD mark; which isn't bad considering the type of platform this is...
86  Using Arduino / General Electronics / Re: L293D Heating Up on: March 21, 2014, 12:54:19 am
The other thing to keep in mind is that you may need a heatsink on the L293. If you are using the 16-pin DIP (there's also a 28-pin DIP variant - but I have never encountered one), then pins 4 and 5, and pins 12 and 13 are the heatsink/ground pins.

At one time, you could get DIP heatsinks for this chip that clipped to the chip and made contact with those pins. Other heatsinks were soldered to those pins. In other cases, the pins were soldered to larger ground fill planes on the topside of the PCB (so the PCB copper fill acted as the heatsink).

Basically - those pins are the main output for the heat of the IC when handling larger currents - so you may need to get a heatsink on those pins. You can almost forget about trying to find those heatsinks that clipped or soldered on - they are almost unobtanium today. You'll have to devise another method.
87  Using Arduino / General Electronics / Re: SIP IC's on: March 21, 2014, 12:45:37 am
There are SIP ICs - for instance, the Rohm BA6886 (and BA6886N) motor driver IC variants. I picked up a few of these from a surplus vendor (All Electronics, IIRC). I'm sure there are other SIP IC devices available...
88  Topics / Robotics / Re: [Guide] How to make a three wheels moving platform on: March 20, 2014, 01:30:12 pm
Interesting tutorial, but this build doesn't appear to be inexpensive... you have a complete BOM for reference?
89  Using Arduino / Motors, Mechanics, and Power / Re: How to increase amperage from seed studio motor shield. on: March 20, 2014, 01:24:43 pm
You cannot get much more than 1 ampere out of the L298 chip before it starts to overheat and shut down.

Sure you can; you can get close to 2 amps (per channel - close to 4 in parallel mode) - but it has to be properly configured - mainly (besides the electrical connections) a fairly large heatsink (much bigger than the one on that board), and quite possibly forced air (fan) cooling.

From what I understand, the L298 (and the L293, to an extent) was originally targeted at the automotive market, for electrical actuators, in which case it was very easy to apply a large heatsink (thus no fan needed).

It is ancient technology. I recommend modern motor drivers, like those sold by Pololu.

I suppose "ancient" in an electronics sense, if not a human since (if that were the case, I'd be ancient, am I'm only 40 years old, dammit!)...

I will agree with the need/want to use a more modern mosfet driver approach (though it's a pity from a breadboarding perspective that none of these seem to be available in thru-hole versions, outside of a discrete mosfet and DIP mosfet driver h-bridge design).

I guess I am just a curmudgeon when it comes to certain aspect of electronics and robotics; lately it seems that so much of it has become "Lego-like", with the focus more on the software aspect rather than the mechnical/electronic aspect. I see the pros and cons for both, and thus can't see either way as better or worse...
90  Using Arduino / Sensors / Re: Potentiometer that snaps back into position? on: March 19, 2014, 12:58:05 pm
Are there potentiometers that are built so that they snap back after the person lets go, or is that something I'm going to have to make on my own?

This would probably be something you would have to build.

Motorized potentiometers have already been mentioned, but what you are describing sounds more like a spring return system; maybe a pre-tensioned coil spring around the pot's shaft might work? Or a tension spring with a cord of some sort wound on the pot's shaft?

At any rate, this is similar to how some hobby RC transmitter joysticks, as well as some older computer joysticks (as well as current thumbsticks) are setup, except they are designed to "return-to-center". Something to keep in mind, should you pursue this mechanism, is that your initial beginning value may not be the same as the later values when the pot is returned back to the beginning by the spring. You will need to take care of this in software, or some other fashion, most likely. Back in the earlier PC days, you had to go thru a "calibration" routine with joystick games to set the proper max/min positions and center of the joystick so it would work properly with the games.
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