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1  Community / Gigs and Collaborations / Intel's Perceptual Computing Lab is hiring 3 positions on: February 09, 2013, 06:54:52 pm
We use Arduino in the lab a lot, Perhaps only the first job is relevant to most people here, but the others are working in the same group so by proxy will touch hardware.

http://www.interhacktive.org/1/post/2013/02/perceptual-computing-lab-is-hiring.html


Intel's Perceptual Computing Lab is hiring! Thought I'd post two jobs that don't have "official" Intel descriptions yet, and one that does. The jobs are all located at Intel's HQ in Santa Clara, CA. If you have any questions, feel free to send me an email. Chris.Rojas@intel.com

Creative Coder/Hardware Hacker
Intel's Perceptual Computing Department is hiring a Creative Coder/Hardware Hacker. We work with experimental depth cameras, voice input, biometric monitoring, face detection, hand tracking, eye tracking and other new ways of interacting with a computing devices. We need someone to create mashups of various cutting edge technologies into working prototypes that show off unique ways of interacting with technology.

Often it starts with someone saying, “wouldn’t it be cool if...” and when the right pieces of the puzzle come along, we attempt to build it. You will need to be comfortable ripping apart the latest ultrabooks, tablets, sensors, cameras, etc and carefully reassembling things into working prototype. The goal is to prototype a bunch of ideas relatively cheaply and quickly to determine what is worth investing more time on. You will be expected to fail, if your prototypes aren’t pushing the limits of what is possible, don’t bother building it.

Ideally we would like someone who has enough general skills to create entire prototype solutions from concept to mechanical design, electronic assembly and write software to test said prototype and quickly prove if an idea is worth putting more time and people into. These prototypes could eventually turn into real products 1-3 years out. When a project is picked up, a team will be assigned to develop it further to product level.

You will work with researchers, creative coders, industrial designers, ux designers and others in a team to produce prototypes of real products that will reshape way people will interact with technology in the future.


Skills:
Comfortable with mechanical engineering, Solidworks or similar software
Experience with 3d printing and laser cutting
Ability to reverse engineer and hack existing tech
Experience with Arduino, Openframeworks, Cinder, VVVV, Unity3d, etc
C, C++, C#, Java, Javascript and/or Python experience
Comfortable with soldering, rewiring, basic electrical engineering
OpenCV/PCL experience, Kinect, IR/RGB cameras
Able to write apps for Win 8, osX,  Android, iOS

Bonus skills:
Optical engineering
Low level hardware programming

Please email Chris.Rojas@intel.com with a link to your portfolio of work and any experience you think is relevant and maybe a resume.




UI Designer
Intel's Perceptual Computing Department is hiring a UI designer. We work with experimental depth cameras, voice input, biometric monitoring, face detection, hand tracking, eye tracking and other new ways of interacting with a computing devices, trouble is figuring out what feels intuitive and how to combine various new technologies into a seamless beautiful experience...this is where you fit in.

So if you've ever found yourself watching a sci-fi movie with some futuristic interface and thought, "pssh, I could have done better", now is your chance to prove it. It's not enough that things look beautiful, they must feel intuitive, natural and any number of other buzzwords that tech bloggers like to throw around.

You will work with researchers, creative coders, industrial designers and others in a team to produce real products that will reshape way people will interact with technology in the future.


Skills:
Ability to mock up interfaces quickly
Come up with novel ways of combining inputs
2d and 3d technical but artistic illustrations, animations and exportable assets
Strong Illustrator, Photoshop and motion graphics software background
Worked with developers in the past to create finished products

Bonus skills:
Worked with emerging technologies
Ability to script/code, C++, C#, Javascript, Java, Python
Familiar with Unity3D, Processing, Openframeworks, Cinder, VVVV, etc

Please email Chris.Rojas@intel.com with link to a reel or portfolio of your work and any experience you think is relevant and maybe a resume.




Senior Interactive Software Engineer - 704329
The Perceptual Computing Group of Intel Corporation is looking to fill the position of Senior Interactive Software Engineer. In this role, the innovative candidate will contribute toward the definition and technical development of 3D articulated skeletal tracking middleware as well as research and prototype novel interactive usages based on user motion, gesture, and other emerging forms of user input. Working in an agile and pioneering environment, the candidate must be a highly motivated self-starter yet also able to work effectively with a team to bring any core technology contributions, samples, and demos up to a professional level of quality. 

Qualifications

 BSc in Computing Science (Masters or PhD preferred) along with a 4+ years of experience in 3D video game technology development, professional physical simulation, or similar discipline. The candidate should possess a track record of creating original work to solve real-world problems in the form of publications or noteworthy contributions to shipped products.

Candidate must have intimate knowledge and experience in the following areas:
- High proficiency in C++
- Solid Mathematics ability relevant for 3D interaction, simulation, and rendering
- 3D computational geometry
- Rigid Body Dynamic simulation (experience with powered rag doll techniques a plus)
- Animation and skinning techniques
- Working with motion capture data (experience with Kinect or similar device a plus)
- DirectX or OpenGL and shader development
- Understanding of digital content creation development pipeline (some art skills a plus)
- Full development lifecycle of a 3D interactive software product
2  Forum 2005-2010 (read only) / Workshops / Re: SparkFun.com is Hiring in Boulder, CO. on: March 20, 2010, 11:07:19 am
I didn't answer because I'm not fond of being attacked for trying to help someone get a job in a field they love.

I was simply re-posting the job description that someone else wrote because I figured it was relevant to the users of this forum.

Unfortunately, most of what I got from this forum is, go away, don't post Arduino related job openings and if you don't post here regularly you must not be participating in the DIY electronics community.
3  Forum 2005-2010 (read only) / Workshops / Re: SparkFun.com is Hiring in Boulder, CO. on: March 12, 2010, 12:24:15 pm
Osgeld, since you are apparently a professional troll, I'm done here.

Sorry if I thought the Arduino Forum was a good place to find people interested in getting paid to teach others about Arduino and electronics. I must be the @ssh0le.
4  Forum 2005-2010 (read only) / Workshops / Re: SparkFun.com is Hiring in Boulder, CO. on: March 12, 2010, 11:56:54 am
Call me crazy, but maybe just maybe some people would like to get paid for doing the things they enjoy doing.

5  Forum 2005-2010 (read only) / Workshops / SparkFun.com is Hiring in Boulder, CO. on: March 11, 2010, 10:21:11 pm
Familiar with Arduino, Processing and teaching?

http://boulder.craigslist.org/edu/1638217933.html

*Educational Outreach Coordinator*
* *
*Summary:*
SparkFun is a quickly growing company with a relaxed and fun work environment that's pet friendly and complete with arcade games. We are a diverse group of people with a wide variety of talents and a common interest. We value passion and eagerness to learn over experience, so this is a perfect opportunity to start developing your career.

The Educational Outreach Coordinator is mainly responsible for the development, coordination, planning, and instruction of SparkFun class & workshop materials and online tutorials, light product development and resources for new educational kits, coordinating and encouraging outsourced curriculum development for k-12 educational system, and other marketing promotional duties. This position answers directly to the Director of Marketing Communications and will work closely with the Engineering and Sales departments. Some travel will be required.


*Responsibilities:*

1. Plan, coordinate, set-up, and tear-down of in-office and traveling
classes & workshops
2. Ability to teach some, if not all, of the classes & workshops
(depending on level of engineering skills & knowledge)
3. Work with the SparkFun Engineering and Marketing Communication
departments to develop relevant tutorials and other educational
materials, resources, and kits for customers seeking entry-level
gear & resources
4. Give occasional tours of SFE to individual and group visitors
5. Help plan and coordinate on-site educational events and details
for visitors, including local hotel pricing & discounts, bus
schedules, local restaurants, and entertainment options
6. Work with the Sales department to represent SparkFun at
educational tradeshows


*Qualifications:*

1. Bachelor degree in Education a plus, with some experience teaching in a classroom setting and curriculum development
2. Strong passion for DIY electronics (bachelor's degree or
additional experience in electrical engineering or related field
a definite plus)
3. Knowledge of current K-12 educational standards a plus
4. Ability to multi-task, stay organized, and thrive in a
fast-paced and growing work environment


*To Apply:*

1. Email a PDF of your resume, references, and cover letter
2. Include a statement regarding why you would be good for this
position.
6  Forum 2005-2010 (read only) / Workshops / Denver? on: November 28, 2009, 02:59:43 am
Anyone from around Denver interested in meeting up?
7  Forum 2005-2010 (read only) / Exhibition / Re: Musical Handrail on: July 22, 2010, 12:53:24 pm
Since it's for our main entrance and gets a lot of use, I wanted the employees to be able to avoid playing sounds if they wanted.

I have a feeling not everyone is as easily amused as I am. =)
8  Forum 2005-2010 (read only) / Exhibition / Musical Handrail on: July 22, 2010, 11:23:05 am
I know this idea has been done a ton of times, but I got my hands on a Mux Shield from Mayhewlabs.com and decided to give it a try. Here is a video of the process, installation and tests.



I was considering adding a pot to each step so the samples can be changed and sort of programmed via the pots to play different melodies or beats.  Any suggestions or critiques would be welcome.


9  Forum 2005-2010 (read only) / Exhibition / Re: Arcade Stick LED mod with standalone arduino on: May 13, 2010, 12:13:13 pm
That's pretty awesome. Where did you get the clear arcade buttons?
10  Forum 2005-2010 (read only) / Exhibition / SnakeStomp - DDR style arcade game on: May 13, 2010, 11:19:51 am
Hi, I'm currently working on a game called SnakeStomp, it's a DDR style arcade game that uses an Arduino mini Pro connected to 4 stomp pads. Each stomp pad has 4 tri colored LEDs and an accelerometer to detect when it's been stomped on.

The stomp pads are connect to a pc running a Processing sketch I wrote to take the inputs of the stomp pads and move a snake around the screen. The game makes uses of the MSAFluid, Minim, Serial and OpenGL libraries.

The whole game will be released with source code once it's a little cleaner, I'm not a very good programmer so...I'd like to save myself as much embarrassment as possible.

I made a little video of the game in action and put it on youtube.


I thought it might be fun to add a joystick and some arcade buttons to control misc variables in the game like camera angle, box size, color and whatnot.

Let me know what you guys think, critiques are welcome!
11  Forum 2005-2010 (read only) / Exhibition / Re: Aduino Skeleton on: November 28, 2009, 03:05:06 am
pretty sweet
12  Forum 2005-2010 (read only) / Exhibition / iPhone controlled Arduino Tank on: November 28, 2009, 03:00:03 am




Made using mostly SparkFun parts and the TouchOSC iPhone app...and it's got a little solar power recharger!

more info and source code at www.ProjectAllusion.com
13  Forum 2005-2010 (read only) / Bar Sport / Re: Sparkfun overpriced on: July 14, 2010, 04:08:49 pm
yep, been watching. Anyone have a legitimate suggestion on what they think could be improved at SparkFun?

-Rojas@SparkFun.com
14  Forum 2005-2010 (read only) / Bar Sport / Re: Autonomous Vehicle Competition @ Sparkfun! on: January 28, 2010, 06:46:05 pm
I'll be there filming it. I have an RC helicopter I'd like to try to mod out to fly autonomously around the building, but I work for SparkFun so it would be more of a personal challenge than for the actual competition. Plus when that thing crashes...it really crashes.

Hope to see you there.

-RoHS
15  Forum 2005-2010 (read only) / Bar Sport / Re: SPARK FUN FREE DAY on: November 28, 2009, 03:57:56 pm
Hey everybody, I work at SparkFun. My personal prediction is that people who REALLY want the free stuff will have to battle through a series of time-outs and slow loading web pages, but will eventually get their order. So I'm guessing it'll be at least a few hours long. There is really no way of telling.

Good luck to everyone! and if you get some free stuff from SparkFun, show us what you make!

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