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31  Forum 2005-2010 (read only) / Interfacing / Re: Pokewalker and DS IR communication on: April 14, 2010, 03:22:11 pm
http://www.goldmine-elec-products.com/prodinfo.asp?number=G8155
this is the IR module i am planning to use i am calling them to get a hookup over the phone because there arent any online  
32  Forum 2005-2010 (read only) / Interfacing / Re: Pokewalker and DS IR communication on: April 14, 2010, 02:10:30 pm
I may be thinking of something different, modulation as in on and offs?, @weardo can you save the file in some format that can be reproduced,

How do people reproduce the pulses in the same pattern? And how should this type of informaton be saved? That can be reproduced? Like copy pasting is an ok solution from the serial window or what ever
33  Forum 2005-2010 (read only) / Interfacing / Re: Pokewalker and DS IR communication on: April 14, 2010, 09:03:01 am
the range on the pokewalker is extremely limited as in <5 inches the plan is to put the 2 recevers close and facing each device so it will capture what each device sends to the other and then do that multiple times and try to decode how the devices communicate and the protocol and hope that it isent encrypted (unlikly)  i have an IR camera and when i watch the devices communicate i can see flashes of light and because of the pathetically weak signal it is highly unlikly to have modulated light, i will however try the logic analyzer
34  Forum 2005-2010 (read only) / Interfacing / Re: Pokewalker and DS IR communication on: April 14, 2010, 06:03:12 am
Im not quite sure but it might work if i figure out how to capture the IR light and make it 1s and 0s. I was thinking an LRD ( light receving diode ) hooked up to a transistor
35  Forum 2005-2010 (read only) / Interfacing / Pokewalker and DS IR communication on: April 12, 2010, 08:18:05 pm
Im wondering if it is possible to record the data transmission of 2 devices communicating with eachother IE ds communication with pokewalker over IR
i want to record the outputs of both seperatly but on some sort of time interval so i can analyze the signal and figure out how the devices communicate like handshakes and such
is there any way to reasonably do this?
Possibly loop that constantly reads 2 Ir recevers and sends that data straight to serial com or something
anybody have ideas or suggestions?

Thanks
~Katzmatt
36  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: May 12, 2010, 02:47:47 pm
Update!! I have entered this in the MAKE magazine gadget freak contest, if it wins it will be sold in the makershed in kit form
37  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: April 10, 2010, 09:31:49 am
Also as an update i have been talking with a man who is a toy designer for toyquest and he beleves this has lots of potential, so iam making another version that will be smaller and probabally use some home made pcb and will use a dedicated chip in a socket with a regulator and an oscillator built in with a standard ftdi 4pin programming plug incase changes need to be made
38  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: April 01, 2010, 05:38:47 am
Well i just cracked open another pack of leds so i was gonna make a game of connect 4  and i might do that with the exra space on the atmega328 i bought thanks for the suggestion
39  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: March 31, 2010, 10:40:44 pm
200 grit sandpaper and elbow grease :p also checkout the other videos that i have posted on my account on youtube (there are only 4 as of yet)  they are of some of the demonstrations of the color capibilities
in version 3 of the hardware i will be able to mix colors of rgb and acheve an insane ammount of possible colors. 255x255x255
also i will post schematics soon and probablly reccord a video of the build process for v3 , and also i am meeting with a man who works for a major toy company to talk about my game (i hope it goes well)
40  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: March 31, 2010, 09:14:16 pm
TAHDAH
 smiley-grin

im having trouble trying to post the very large code, any suggestions?
41  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: March 29, 2010, 10:41:37 pm
Allso my total parts cost not including the duino is about 20 -30 bucks
42  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: March 29, 2010, 10:40:22 pm
Well the original designes for the cube itsself are based of of the build instructions for sparkfuns 3x3x3 rgb led matrix, however the build designs were modified heavily so no patent infringing :p the modifications were to add simplification and ridigidity (spelling?)  which was not present before so the cube is farely ruggid in that it bends and deforms ( im gonna make a plexi box) the construction is that the top two layers are actually stacked ontop of the first and the leads for the leds themselves actually become the structure , and the base is made shield style with 2 layers of perf board, one to orginise the wires and the other to link them to their pins on the board, it uses a pot for the selecting and a button to confirm, all 19 pins are used in v2 (current) but v3 will be changed so that it frees up about 4 or 5 extra pins (say seperate controls for the other players )  when the schematic is finished i will post it and the pics/ vid

Also for those who think i spent a fortune on the rgb leds, i dident , i got them from a chinese company that manufacturers them, they sell in packs of 100 for about 17 dollars, normal leds of any color or IR OR UV are also sold in packs of 100 but are usually under 2-4 dollars, the shipping is a bit steep but it is well worth it, the comapany is sure electronics btw they speak engrish :p
43  Forum 2005-2010 (read only) / Exhibition / Re: 3D ticktacktoe (ticktack^3)  up to 3 players on: March 29, 2010, 10:25:04 pm
Yup 3 in any direction i think there are 50 or 52 different ways to win, im currently drawing schematics , i am also trying to get this sold as a toy in both a prebuilt and kit versions from a website like adafruit or MAKE store, the code is also being commented and explained, because it makes heavy use of port manipulation, functions, interrupts and arrays
i have some videos on facebook but i will take some of the finished build and put them on youtube aswell as videos of the code progressing along in the different stages,
the two player games last on average less than a minute and it is mathimatically impossible to get a tie and the 3 player matches last for several minutes unless someone messes up :p

Its a surprisingly fun game for anybody that can grasp the addeddimentional challenge, my next game will probabally be 3d connect four
44  Forum 2005-2010 (read only) / Exhibition / 3D ticktacktoe (ticktack^3)  up to 3 players on: March 29, 2010, 01:03:01 pm
it consists of a potentiometer for selecting one of the 27 RGB leds arranged in a 3x3x3 matrix, and a button to make he selection, i am working on a full write up and i plan to release the final code, i also am trying to get this a a legitimate product in both preassembled and kit versions, and naturally opensource and programmable using the atmega128 or 328
post if you want more information, i will be glad to share
45  Forum 2005-2010 (read only) / Frequently-Asked Questions / Re: RGB LEDs on: April 12, 2010, 12:52:36 am
You could wire them up with the colors on the pwm ports and then have sections of like 5 leds or so with the grounds hooked up to a transistor and that to a pin and ground so you can flash the different sections of the rope and not be powering the eintire thing at once and also just set the pwm using the fade function and have it be set to a single pot so it will fade the colors with one knob and also with this setup you can give the thing patterns and other stuff like that (if you want i can draw schematics for you)

As for the movement you can grab a PIR (passive infrared reciever) to detect heat and movement from people walking around, you can probabally point it at the ground so when it sees your feet up close it will activate the tower


Also to get leds for dirt cheap ( like the rgb ones) check out sure electronics, its a chinese company that. Think is a manufacturer so i buy rgb leds in packs of 100 for about $20 and shipping is steep but if you buy a few packs it is worth it
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