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1  Forum 2005-2010 (read only) / Exhibition / Re: Arduino Pong on: July 29, 2010, 12:46:15 am
The behavior was no picture, only sound (I have added some basic audio out through RCA as well).

I knew it worked with 75 Ohm, cause I had used it when I breadboarded the circuit. But when I moved it over to a protoboard I tried without 75 Ohm since several people here mentioned that it wasn`t needed.

The tv is a Full HD 37"
2  Forum 2005-2010 (read only) / Exhibition / Re: Arduino Pong on: July 28, 2010, 01:31:10 pm
Great work PlayMoney.
But I did have to insert a 75 Ohm resistor between ground and signal on the RCA connector. On a PAL tv that is.

And the speed was way to slow  smiley-grin, but I found out that I could modify the "if(frame % 3 == 0)" to get different speeds
3  Forum 2005-2010 (read only) / Exhibition / Re: Arduino Pong on: July 25, 2010, 12:50:19 pm
I just saw jopiek`s update "It was caused by delayMicroseconds(10); around line 558. removing that made my game work at least ."

It didn`t work when I removed that line. But when I changed the delay to around 75 almost all flickering was gone.
4  Forum 2005-2010 (read only) / Exhibition / Re: Arduino Pong on: July 21, 2010, 01:14:04 pm
Hope it`s ok to bump this thread again.
I have  a small problem. I get the loading image fine, and every time the game pauses I have a clear image, but when  the ball moves, the screen jumps alot. I can see the paddle move, so it works aswell.
Anyone have some thoughts?

This is an awesome project, if I can get it to work I`ll make my own cases and PCB, and give as DIY-kits to my 10-12 year old cousins. "This is what we played in the old days"  smiley
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