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1  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 22, 2014, 12:56:38 am
Just use Xcode 5 to update your projects.

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Note for updating to Xcode 6 — If the project to be updated has been created with embedXcode+ release 175 or previous, open the project to update in Xcode 5 as the utility in charge of the automatic update of the project doesn't work with Xcode 6.
2  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 21, 2014, 06:52:09 pm
Please refer to the solution Update Project on the help portal.
3  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 21, 2014, 01:56:02 pm
Please find a new release of embedXcode.

  • embedXcode  • Sep 20, 2014 release 201 • Support for Xcode 6.0.1 on Mac OS X 10.9.5
  • embedXcode+ • Sep 20, 2014 release 201 • Support for Xcode 6.0.1 on Mac OS X 10.9.5
This new release combines release 177 of embedXcode+ with support for the Robotis OpenCM9.04 board and release 176 with a cleaner build process.

As embedXcode celebrates its first birthday, release 201 is the first release of the 2nd year!

Happy coding smiley

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4  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 19, 2014, 02:16:30 am
From the help desk portal at Xcode 6 and Mac OS X 10.10 Yosemite

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Update September 18, 2014

I've just downloaded Xcode 6 and ran the first tests successfully. Now, Xcode 6 is just one part of the picture; the other big part is Mac OS X 10.10 Yosemite.

The makefiles shouldn't raise any concern as GCC hasn't changed. However, the utilities may require some adaptation.

I'm waiting for the release of Mac OS X 10.10 and plan to proceed with extensive tests before releasing an official version compatible with Mac OS X 10.10 and Xcode 6.

Stay tuned!
5  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 03, 2014, 03:12:03 am
Here are some answers:

1. Please try Cosa Digispark Tiny Core.xcconfig

2.-3. I've been unable to replicate the issue.

4. The SERIAL_BAUDRATE value is taken from the board configuration file and then overridden from the main makefile.  The SERIAL_BAUDRATE is commented by default in the main makefile. Just uncomment it to set the desired speed.

Code:
# Parameters
# ----------------------------------
# ...
# SERIAL_BAUDRATE for the serial console, 9600 by default
# Uncomment and specify another speed
#
SERIAL_BAUDRATE = 19200
6  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 02, 2014, 04:02:12 pm
Thank you for the accolade and the useful comments.

I'll investigate them and add some features to the next revision.

Supporting all the boards isn't easy as I don't have them all and thus can't proceed with the required tests.

Have you investigated using the My Board board configuration file as described in chapter • section Use the Project • Add a Board Configuration File in the User Manual?

For a better follow-up of your points, could you please fill a ticket at the help desk portal? Thank you smiley
7  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: August 08, 2014, 04:28:22 am
Actually, the name of the folder where the LiquidCrystal_I²C  is located is LiquidCrystal, not LiquidCrystal_I²C.

Just specify in the main makefile

Code:
USER_LIBS_LIST = LiquidCrystal

Delete the headers in the main directory as they are already available in the LiquidCrystal folder.

8  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: August 07, 2014, 11:56:25 pm
I've tested the code provided at http://www.instructables.com/id/I2C-LCD-Controller-the-easy-way/step5/The-code-Part-II/ and everything compiled fine.

Thank you for the pictures. Unfortunately, they are too small to be easily readable.

To send/received files, please use the Help Desk page.
9  Using Arduino / Displays / Re: LCD_screen Library Suite on: August 04, 2014, 08:11:08 am
This library is fine for display Diablo 16 of the 4d Systems?

Unfortunately no, as I don't have any Diablo-based screen to proceed with the development.
10  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 31, 2014, 02:15:04 am
Please find a new release of embedXcode.
  • embedXcode  • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2
  • embedXcode+ • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2
Remember to always power the board before connecting the USB cable!

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11  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 18, 2014, 08:09:45 am
Please find a new release of embedXcode.
  • embedXcode  • Jul 12, 2014 release 168 • Support for Arduino Micro board
  • embedXcode+ • Jul 17, 2014 release 169 • Improved Document and Distribute targets
This new release adds support for the Arduino Micro board.

The new embedXcode+ release improves the Document and Distribute targets, based on the Doxygen standard.

Happy coding smiley

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12  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread --multiple libraries in makefile on: July 18, 2014, 08:06:57 am
my question is how do I refernce multiple libraries in the line
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USER_LIBS_LIST
for example is it a comma or tab seperated list, is it one library per line, is it a semi-colon or colon seperated list, do the entries have to be seperated by quotes (single ' or double "), or do they have to be seperated by parenthesis (), square bracketts [], or curly bracketts {}?

Just mention the names of the libraries separated with spaces.

Code:
LOCAL_LIBS_LIST = LocalLibrary AnotherLocalLibrary

Please note this requires the libraries to be inside folders.
13  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 16, 2014, 11:15:37 pm
As per chapter • section Debug the Project • Check the Configuration of the User Manual, the Debug page on the website and the Debugger Compatible Boards solution on the support desk,

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Debugging requires boards with a built-in hardware debugger. Debugging has been tested successfully on the following boards:
• LaunchPad MSP430G2,
• LaunchPad MSP430F5529,
• LaunchPad MSP430FR5969,
• Experimenter Board MSP430FR5739,
• LaunchPad Stellaris LM4F120 now Tiva C Series TM4C123,
• Connected LaunchPad with Tiva C Series TM4C129,
• chipKIT Uno32 with the external chipKIT PGM programmer- debugger.

For more information on how to install the tools, please refer to chapter Debug the Project of the User Manual.
14  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 09, 2014, 02:52:54 pm
Please find a new release of embedXcode.
  • embedXcode  • Jul 09, 2014 release 166 • Support for Arduino IDE 1.5.7 beta
Release 166 supports the Arduino IDE 1.5.7 beta for both Java 6 and Java 7, the previous Arduino IDE 1.5.6 beta and the mainstream Arduino IDE 1.0.5.

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15  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 24, 2014, 02:41:51 pm
The template for classes is very close to the template for library except that it comes pre-populated with a class.

Sure, I plan to investigate and add support to Mac OS X 10.10 Yosemite or Xcode 6 when they're available.
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