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1  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: August 08, 2014, 04:28:22 am
Actually, the name of the folder where the LiquidCrystal_I²C  is located is LiquidCrystal, not LiquidCrystal_I²C.

Just specify in the main makefile

Code:
USER_LIBS_LIST = LiquidCrystal

Delete the headers in the main directory as they are already available in the LiquidCrystal folder.

2  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: August 07, 2014, 11:56:25 pm
I've tested the code provided at http://www.instructables.com/id/I2C-LCD-Controller-the-easy-way/step5/The-code-Part-II/ and everything compiled fine.

Thank you for the pictures. Unfortunately, they are too small to be easily readable.

To send/received files, please use the Help Desk page.
3  Using Arduino / Displays / Re: LCD_screen Library Suite on: August 04, 2014, 08:11:08 am
This library is fine for display Diablo 16 of the 4d Systems?

Unfortunately no, as I don't have any Diablo-based screen to proceed with the development.
4  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 31, 2014, 02:15:04 am
Please find a new release of embedXcode.
  • embedXcode  • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2
  • embedXcode+ • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2
Remember to always power the board before connecting the USB cable!

Download
5  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 18, 2014, 08:09:45 am
Please find a new release of embedXcode.
  • embedXcode  • Jul 12, 2014 release 168 • Support for Arduino Micro board
  • embedXcode+ • Jul 17, 2014 release 169 • Improved Document and Distribute targets
This new release adds support for the Arduino Micro board.

The new embedXcode+ release improves the Document and Distribute targets, based on the Doxygen standard.

Happy coding smiley

Download
6  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread --multiple libraries in makefile on: July 18, 2014, 08:06:57 am
my question is how do I refernce multiple libraries in the line
Quote
USER_LIBS_LIST
for example is it a comma or tab seperated list, is it one library per line, is it a semi-colon or colon seperated list, do the entries have to be seperated by quotes (single ' or double "), or do they have to be seperated by parenthesis (), square bracketts [], or curly bracketts {}?

Just mention the names of the libraries separated with spaces.

Code:
LOCAL_LIBS_LIST = LocalLibrary AnotherLocalLibrary

Please note this requires the libraries to be inside folders.
7  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 16, 2014, 11:15:37 pm
As per chapter • section Debug the Project • Check the Configuration of the User Manual, the Debug page on the website and the Debugger Compatible Boards solution on the support desk,

Quote
Debugging requires boards with a built-in hardware debugger. Debugging has been tested successfully on the following boards:
• LaunchPad MSP430G2,
• LaunchPad MSP430F5529,
• LaunchPad MSP430FR5969,
• Experimenter Board MSP430FR5739,
• LaunchPad Stellaris LM4F120 now Tiva C Series TM4C123,
• Connected LaunchPad with Tiva C Series TM4C129,
• chipKIT Uno32 with the external chipKIT PGM programmer- debugger.

For more information on how to install the tools, please refer to chapter Debug the Project of the User Manual.
8  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: July 09, 2014, 02:52:54 pm
Please find a new release of embedXcode.
  • embedXcode  • Jul 09, 2014 release 166 • Support for Arduino IDE 1.5.7 beta
Release 166 supports the Arduino IDE 1.5.7 beta for both Java 6 and Java 7, the previous Arduino IDE 1.5.6 beta and the mainstream Arduino IDE 1.0.5.

Download
9  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 24, 2014, 02:41:51 pm
The template for classes is very close to the template for library except that it comes pre-populated with a class.

Sure, I plan to investigate and add support to Mac OS X 10.10 Yosemite or Xcode 6 when they're available.
10  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 24, 2014, 02:24:21 pm
Directories with libraries is supported in embedXcode+ but not in embedXcode.

May I suggest you to use the help desk? Attaching files and screen-shots are much easier.
11  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 24, 2014, 12:17:46 pm
By default, Xcode indexes all the .h and .cpp in the folder of the main project directory. Just be sure to check the Index target when creating new ones.
12  Development / Other Software Development / Re: Will Arduino team ever do better than this?! on: June 24, 2014, 05:11:08 am
I discovered embedded computing with Arduino but, as my projects are now larger and more complex, I've changed for the LaunchPad boards from Texas Instruments.

Those boards are cheaper, more powerful with a built-in hardware debugger, and most important, supported by the chipmaker and the very engineers who designed the MCUs.

There's the same Processing-based IDE called Energia which is compatible with the Wiring / Arduino framework. So I can reuse all my projects with no or minimal adaptation. Moreover, Energia manages the MSP430 and the Cortex M4 ARM TM4C platforms in a very clean way.

For a more professional IDE, there's the Code Composer Studio based on Eclipse. It imports the Energia sketches and debug them.

  • The LaunchPad Tiva C TM4C123 is a real bargain at US$13 with 256 KB flash, 32 KB RAM, 80 MHz ARM M4 with FPU, 40 pins and an integrated programmer/debugger.
  • The Connected LaunchPad Tiva C Series TM4C129 goes even further: for US$20, 1 MB of flash, 256 KB of RAM, 120 MHz ARM M4 with FPU, 98 pins, built-in Ethernet and an integrated programmer/debugger.

There's the same vibrant hobbyists community (43oh and Stellarisiti forums) but also professional support at the E2E engineer-to-engineer forum hosted by Texas Instruments.

Of course, I'm using embedXcode smiley
13  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 24, 2014, 05:00:55 am
That's really strange, as the target All calls Clean, Build, Upload and then Serial.
14  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 23, 2014, 03:47:09 pm
Does the main sketch mention #include "library_name"?
15  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 23, 2014, 01:12:15 pm
 smiley
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