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31  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: March 04, 2014, 06:44:00 am
Please find a new release of embedXcode.
  • embedXcode  • Mar 04, 2014 release 136 • Stability improvement
  • embedXcode+ • Mar 04, 2014 release 136 • Folders for local libraries and warning messages
Release 136 of embedXcode and embedXcode+ includes stability improvement.

Cumulated release 136 of embedXcode+ introduces folders for local libraries (release 133) and a dedicated variable (release 134) to select among them local for compilation.

Cumulated release 136 of embedXcode+ also improves feed-back from compilation with optional warning messages (release 135). Turned off by default, they provide useful information about possible causes of errors, for example unused variables.



Please refer to the release notes for more details.

Happy coding smiley

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32  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 20, 2014, 07:26:38 am
You're welcome!

If you want to work on a library, the best way is to have it on the same folder where the main sketch is located.

This way, libraries under the user sketchbook are protected against unwanted editing.
33  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 20, 2014, 02:14:33 am
The Make and Fast targets don't compile the user libraries, only the main sketch and the local libraries.

Please refer to the chapter Build and Upload the Project section Select a Target sub-section Faster Targets of the User Manual:

Quote
The second time the Make and Fast targets are launched, they only compile the main sketch and the local libraries, and link them reusing the foundation archive built previously. The Fast target also uploads and opens a serial window in Terminal.
34  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 19, 2014, 04:04:35 pm
Please find an update of embedXcode.
  • embedXcode  • Feb 10, 2014 release 132 • Warning and patches for Arduino 1.5.5
  • embedXcode+ • Feb 10, 2014 release 132 • Warning and patches for Arduino 1.5.5
Release 1.5.5 of the Arduino IDE is still in beta and unstable. As a matter of facts, each new release of the Arduino 1.5.x IDE includes many changes, some of them undocumented.

My advice:
  • Use Arduino 1.5.5 only for boards requiring it, like Arduino Due —tested by users, not by me— and Arduino Yún —fully tested with upload and console through USB and over-the-air by Ethernet and WiFi.
  • Otherwise, please avoid that beta release and stick with Arduino 1.0.5 instead.

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35  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 07, 2014, 04:36:19 pm
Please find a new release of embedXcode.

  • embedXcode  • Feb 08, 2014 release 131 • Improved indexing for code-sense
  • embedXcode+ • Feb 08, 2014 release 131 • Improved indexing for code-sense
Release 130 improves support for Arduino Mega2560 with Arduino 1.5.5 IDE. Release 1.5.5 of the Arduino IDE is still in beta.



Release 131 improves reference indexing for code-sense.

Happy coding smiley

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36  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 03, 2014, 01:48:19 pm
I'm glad I could find where the problem was coming from, and hope you can find a fix for future versions.
I did saw several peoples having the exact same issue on the internet...

The right place to go is the new OneDesk page. This code-sense case was raised and solved.

Just one more question, are you planning to include a "sort of debugger" as the one included in "Visual Micro" for boards like Arduino or Chipkit? I know that a true debugger is impossible to implement with those boards because they have not any hardware debugger but maybe one like the "Visual Micro" one ?

Visual Micro is using a technique called code injection for providing some sort of debugging. This monopolises the serial interface and is basically the same as Serial.print().

Arduino doesn't provide any debugging facility except the Serial.print(). chipKIT programmer costs USD27 and doesn't support GDB.

To perform real debugging, a hardware debugger is required.

As at today, the only boards featuring such built-in debugger are the LaunchPad boards from Texas Instrument:
They are supported by Energia, a fork of Arduino, and of course by embedXcode with external debugging. They share the same language and the same framework.

Give the LaunchPad a try: they are cheaper and more powerful!
37  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 03, 2014, 02:56:08 am
Glad to know it works now and thank you for investigating.

Actually, Index can't compile because the MCUs used by Arduino are unknown to the Mac platform.
38  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 10:46:26 pm
Thus is not a bug: Index in the target menu is a proxy target.

Quote
The additional target Index is a proxy target solely used for code-sense. Do not launch it.

Please refer to the user manual, chapter 4 Build and Upload the Project section 1 Select a Target.

Have you read the User Manual? Avez-vous lu le Mode d'Emploi ?
39  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 04:04:22 pm
Maybe Xcode 5.1. As it isn't yet available, I haven't tested embedXcode on it.

I don't know how shared folders like DropBox and Google Drive manage files authorisations.
40  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 02:56:39 pm
I recommend installing the Arduino 1.0.5 release as the 1.5.5 is still in beta.

Don't forget to launch the Arduino IDE once and define the sketchbook folder.
41  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 09:51:37 am
Glad to know it worked for you and the cause was external to embedXcode smiley
42  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 04:41:14 pm
So am I smiley-sad
43  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 03:24:59 pm
If which folder Arduino.app is installed?
44  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 01:43:34 pm
Arduino 1.0.5

Is there an anti-virus installed? Are there other power-hungry processes running?

Indexing for code-sense on Xcode requires a lot of resources and thus can give mixed results.
45  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 01:33:27 pm
Very strange, as it works fine on my MacBook...

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