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31  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 07, 2014, 04:36:19 pm
Please find a new release of embedXcode.

  • embedXcode  • Feb 08, 2014 release 131 • Improved indexing for code-sense
  • embedXcode+ • Feb 08, 2014 release 131 • Improved indexing for code-sense
Release 130 improves support for Arduino Mega2560 with Arduino 1.5.5 IDE. Release 1.5.5 of the Arduino IDE is still in beta.



Release 131 improves reference indexing for code-sense.

Happy coding smiley

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32  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 03, 2014, 01:48:19 pm
I'm glad I could find where the problem was coming from, and hope you can find a fix for future versions.
I did saw several peoples having the exact same issue on the internet...

The right place to go is the new OneDesk page. This code-sense case was raised and solved.

Just one more question, are you planning to include a "sort of debugger" as the one included in "Visual Micro" for boards like Arduino or Chipkit? I know that a true debugger is impossible to implement with those boards because they have not any hardware debugger but maybe one like the "Visual Micro" one ?

Visual Micro is using a technique called code injection for providing some sort of debugging. This monopolises the serial interface and is basically the same as Serial.print().

Arduino doesn't provide any debugging facility except the Serial.print(). chipKIT programmer costs USD27 and doesn't support GDB.

To perform real debugging, a hardware debugger is required.

As at today, the only boards featuring such built-in debugger are the LaunchPad boards from Texas Instrument:
They are supported by Energia, a fork of Arduino, and of course by embedXcode with external debugging. They share the same language and the same framework.

Give the LaunchPad a try: they are cheaper and more powerful!
33  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 03, 2014, 02:56:08 am
Glad to know it works now and thank you for investigating.

Actually, Index can't compile because the MCUs used by Arduino are unknown to the Mac platform.
34  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 10:46:26 pm
Thus is not a bug: Index in the target menu is a proxy target.

Quote
The additional target Index is a proxy target solely used for code-sense. Do not launch it.

Please refer to the user manual, chapter 4 Build and Upload the Project section 1 Select a Target.

Have you read the User Manual? Avez-vous lu le Mode d'Emploi ?
35  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 04:04:22 pm
Maybe Xcode 5.1. As it isn't yet available, I haven't tested embedXcode on it.

I don't know how shared folders like DropBox and Google Drive manage files authorisations.
36  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 02:56:39 pm
I recommend installing the Arduino 1.0.5 release as the 1.5.5 is still in beta.

Don't forget to launch the Arduino IDE once and define the sketchbook folder.
37  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 02, 2014, 09:51:37 am
Glad to know it worked for you and the cause was external to embedXcode smiley
38  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 04:41:14 pm
So am I smiley-sad
39  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 03:24:59 pm
If which folder Arduino.app is installed?
40  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 01:43:34 pm
Arduino 1.0.5

Is there an anti-virus installed? Are there other power-hungry processes running?

Indexing for code-sense on Xcode requires a lot of resources and thus can give mixed results.
41  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 01:33:27 pm
Very strange, as it works fine on my MacBook...

42  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: February 01, 2014, 01:11:23 pm
Bonjour!

The same question was raised at the support portal and the solution was to include
Code:
#include "Arduino.h"
in the main sketch.

Maybe Xcode doesn't like conditional includes for code-sense.

Please refer to chapter 7 Find Solutions to Issues • section 1 Compatibility on the User Manual.
43  Products / Arduino Yún / Re: Can't program YUN over Wifi on: January 31, 2014, 05:59:21 pm
Thanks for the hint.

In terminal mode, I ran a
Code:
arp -d -a
to clear the list of connected devices.

Then I waited for about 10 minutes before the Arduino Yun came back on the list on my WiFi server.

This is very slow... but it works now.
44  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 29, 2014, 04:04:56 am
Please find a new release of embedXcode+.
  • embedXcode • Jan 28, 2014 release 128 • Support for Arduino Yún with USB
  • embedXcode+ • Jan 28, 2014 release 128 • Support for Arduino Yún with USB Ethernet WiFi
Release 128 of embedXcode supports the Arduino Yún connected to a USB port.

In addition, release 128 of embedXcode+ features upload and console over-the-air, through WiFi or Ethernet. The password is asked for during the process.



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Happy coding smiley
45  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 27, 2014, 06:07:39 pm
I'm evaluating the Arduino Yún and its different upload and console options.

First tests with standard USB and over-the-air upload, including Ethernet and WiFi, are successful smiley

Another major improvement is the way libraries are managed. Based on the feed-back I've received, I plan to implement a simpler way of dealing with them.

By default, no library is included in the compilation process. Adding a library is done by
  • using the standard statement #include "library.h" in the sketch, and
  • adding library to APP_LIBRARY = library to the main makefile.

Stay tuned!

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