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331  Products / Arduino Due / Re: What about the bootloader? on: October 28, 2012, 08:17:32 am
Can someone please post the verbose output when uploading a sketch to the Arduino Due with bossac?

Thanks!
332  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 28, 2012, 08:12:34 am
I'm implementing support for Due on Xcode for Mac OS X with the template embedXcode.

Building and linking work fine.

Unfortunately, I can't proceed with the uploading tests as I don't own an Arduino Due board.

Can an Arduino Due owner post the verbose output for upload?



Thanks!
333  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 25, 2012, 02:15:44 pm
I'm implementing support for Due on embedXcode.

Building and linking work fine.

Unfortunately, I can't proceed with the uploading tests as I don't own an Arduino Due board.

Learn more  smiley
334  Products / Arduino Due / Re: Arduino IDE 1.50 on Mac OS X on: October 23, 2012, 12:43:41 pm
Thanks!
335  Products / Arduino Due / Re: Arduino IDE 1.50 on Mac OS X on: October 23, 2012, 06:13:21 am

Yes.. Try to download another time or in system preference, you have to autoirze third party application... For me is working great on OSX 10.8.1
What I did... with same result.

I downloaded directly from https://github.com/arduino/Arduino/tree/ide-1.5.x and build the application.
 
It works fine.
336  Products / Arduino Due / Arduino IDE 1.50 on Mac OS X on: October 23, 2012, 02:32:12 am
When launching the Arduino IDE 1.50 on Mac OS X 10.8.2, the following error message is displayed:

Arduino application is damaged and can't be opened.

Any idea?
337  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 21, 2012, 04:47:32 pm
Please find the new release of embedXcode

Oct 21, 2012 • Selection of pde, ino or cpp extension for the sketch

When creating a new project, select the extension on the drop-down list:
• Choose pde for Arduino 0023, chipKIT MPIDE, Wiring and Leaflabs Maple,
• Choose ino for Arduino 1.0 and Energia,
• Choose cpp optionally for a standard C++ file.

Using a pde or ino extension allows to edit the sketch with the standard IDEs of the boards.

Find documentation at http://embedxcode.weebly.com
and download from http://embedxcode.weebly.com/download.html

Enjoy smiley-wink
338  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 14, 2012, 02:12:28 pm
Normally, code-sense should work after the first build even for the pde or ino file.

Try closing the project and opening it again.

Xcode has sometimes strange behaviours.
339  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 14, 2012, 01:45:30 pm
The SKETCHBOOK_DIR should be pointed at your ~/Documents/Arduino path to take into account your personal libraries.

Once again, Xcode is a professional IDE and, as so, requires some learning.

I strongly recommend the book Xcode 4 Unleashed by Fritz F. Anderson I've purchased thanks to contributions.

Please keep in mind the embedXcode User Guide is not an introduction to Xcode. It implies some fluency with Xcode.

Enjoy smiley-wink
340  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 14, 2012, 04:50:44 am
embedXcode supports Arduino 1.0.1.

The Sketchbook/Library folder is not created by embedXcode but managed by the Arduino IDE.

Please refer to Installing Additional Arduino Libraries on how to install the Sketchbook/Library folder.

Once the Sketchbook/Library folder exists,
  • run Arduino
  • and define the path of the sketchbook in the menu Arduino > Preferences > Sketchbook location as explained page 6.


Now, launch embedXcode, create a new project and follow the instructions page 22:
  • Open the Sketchbook group on the project hierarchy. Right-click to obtain the contextual menu.
  • Choose Add file to...

  • Select the Library sub-folder on the sketchbook folder, tick Add to target > Index and validate with Add.

Xcode is a whole new environment and, as other advanced IDEs, requires some learning.

I recommend the book Xcode 4 Unleashed by Fritz F. Anderson I've purchased thanks to contributions.

Enjoy smiley-wink
341  Using Arduino / Displays / Re: 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite on: October 10, 2012, 11:00:45 am
Please find the new release of the Serial_LCD library suite, with

Sep 19, 2012 release 336 • stability enhancement

especially for the Gallery library.

A very tricky bug with chipKIT has been fixed. Actually, chipKIT MPIDE doesn't support vector —see http://www.chipkit.org/forum/viewtopic.php?f=6&t=1511&hilit=vector

As always, documentation is here and download there!

Enjoy smiley-wink

342  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 10, 2012, 10:43:52 am
Updated User Manual and Support for Xcode 4.5.1

I updated the user manual based on the feed-back I've received about the following two sections: installation and target selection.

embedXcode now supports Xcode 4.5.1.

The package includes the templates, the code snippets, and the User Manual.

As always, documentation is here and download there!
343  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: October 04, 2012, 05:01:56 am
Yes, it is compatible with Xcode 4.5 and even 4.5.1  smiley
344  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 25, 2012, 06:15:47 am
New release 16 of embedXcode supports the FraunchPad MSP430FR5739.

embedXcode • Sep 25, 2012 release 16 • Support for FraunchPad

The Document target now builds a PDF file along with HTML and docset files.

Documentation is here and download there.

Obsolescence Notice
The following features are planned to become obsolete in a future release:

  • Support for Arduino 0023 is planned to be be discontinued.
  • The code for multiple platforms is managed in two ways: the MCU variables like __AVR_ATmega328P__ and the IDE variables like ARDUINO=101. The MCU variables are going to be suspended in favour the IDE variables. This enables a more compact code and an easier maintenance.
345  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: September 22, 2012, 12:37:44 pm
Dear Hasse,

What is the target selected?

According to the message, it seems the Index target is selected.

The Index target is a dummy target and should not be used. It always throws the error you mention.

Please select the Build target to compile only, and the All target to compile and upload.

About the quality of the images, the full quality PDF is 6 GB. I'm obliged to reduce the size because the host for the website limits the size of the files. Uploading larger files would require a non-free plan.

Please don't consider my user manual is an introduction to Xcode. There are excellent books about Xcode: for example, I recommend Xcode 4 Unleashed by Fritz F. Anderson I've purchased thanks to contributions.



The user manual I wrote only focuses on how to use the template. Xcode, like all other professional IDEs —to name a few: Visual Studio, Eclipse, NetBeans, Qt, ...—, has a steep learning curve. The magic of the Arduino IDE relies in its instant plug-and-play gratification.

As a matter of fact, I'm still using the Arduino IDE when I don't need the power of Xcode.
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