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346  Using Arduino / Displays / Re: 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite on: June 04, 2012, 01:15:43 am
In order to help you, I might need more information:

• what release of Arduino IDE are you using, 23 or 1.0?
• what is the firmware release of the screen?
• what is the release of the libraries of Serial_LCD?

Could you isolate and post a minimal code that causes this error?

I've tested the Serial_LCD successfully on a mega2560.

 
347  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: June 03, 2012, 10:07:55 am
Please find the new releases of

embedXcode • Jun 03, 2012 release 11
mpideXcode • Jun 03, 2012 release 14
Installation Guide • Jun 03, 2012 release 8

As embedXcode manages multiple platforms, including the right libraries and dealing with syntax specificities are two cumbersome challenges.

Until now, the platform identification was solely based on the MCU, resulting on lengthy #if #elif #else #endif statements.

Now, embedXcode brings a new approach based on the IDE.

The Arduino, Wiring and Maple IDEs set an environment variable for the tool-chain.

For example, Arduino defines ARDUINO=100 and pass -DARDUINO=100 on to gcc, g++ and alike, Wiring sets -DWIRING=100 and Maple -MAPLE_IDE.

So the code is fully compatible between embedXcode and those IDEs. This new approach brings more compact and easier to read code, and doesn't require maintenance at code level when a new MCU appears.

This new IDE-based approach is optional, as not all IDEs include this approach. Let's mention Energia and chipKIT MPIDE, and hope they consider it!

As always, full documentation including features, tutorials, installation guide and code, is available at embedXcode website.

Enjoy smiley-wink
348  Community / Products and Services / Re: Highly Anticipated 32-bit "Due" due When? on: May 25, 2012, 11:52:22 am
My 2 cents
[...]
My bet would be there will be an UNO install and a DUE upgrade. The due upgrade will then create a new folder in arduino/cores and maybe add folders into arduino/variants.
This is all governed by the boards.txt file. So it would be really nice if it worked as follows: Install empty Arduino IDE; select your board in the IDE ; IDE sees the core and variant info is not existing and asks to download.
I expect version "1.0" will not have this feature.
Again only my 2 cents

Great 2 ¢!

That's the way chipKIT MPIDE handles both PIC32 and Arduino platforms, Energia handles LaunchPad MSP430 and Arduino platforms, ... And so does my embedXcode template.

The relevant framework is identified by parsing the different boards.txt. Key information is the board tag.
349  Community / Products and Services / Re: Highly Anticipated 32-bit "Due" due When? on: May 25, 2012, 07:59:56 am
Quote
Why can't the Due and the AVR-based Arduino's use the same IDE, as has been done with the ChipKit Uno32?
As Atmel are now using the VS-based dev environment maybe that's what the Due will use.

Is VS stands for Visual Basic, Linux and Mac OS X platforms will be no longer supported.

This is a critical change from and a major blow over the platform-agnostic approach Arduino has had till now.

One possible solution consists on delivering the relevant makefiles, so any standard IDE can handle them.

See for example my embedXcode project, a template for Mac OS X Xcode. Adding support for the LeafLabs Maple wasn't difficult. The Maple includes a 32-bit RISC core STM32 F103RB based on an ARM Cortex™-M3, 72 MHz, 39 IOs, 16 analog inputs, 128 KB Flash, 20KB SRAM.

IMHO, another threat is the multiplicity of non-compatible frameworks. Gone are the days when all Processing-based IDEs were sharing the same Wiring framework.

If you want me to add support for the Due on my embedXcode template, drop me a line.
350  Development / Other Software Development / Re: New Arduino library: MenuSystem on: May 25, 2012, 12:25:32 am
Not entirely sure how this is relevant to the MenuSystem I've created. Looks to me like a shameless plug!

When I developed my menu class, I faced two difficulties: displaying the menu and defining the options.


Sorry for my contribution on menu indexing being considered as a shameless plug.
351  Using Arduino / Displays / Re: 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite on: May 24, 2012, 08:20:06 am
Up to now, the embedded graphic micro-controller —Picaso or Goldelox— was determined by the type of device —μOLED, μLCD or μVGA.

I faced a dilemma with the μLCD14: although a μLCD, it is powered by the Goldelox micro-controller.

Find the new algorithm at Intermediate Level: Self-Information with the updated info_main example.
352  Development / Other Software Development / Re: New Arduino library: MenuSystem on: May 23, 2012, 04:27:30 pm
When I developed my menu class, I faced two difficulties: displaying the menu and defining the options.

Here's there result:


A menu is declared this way:
Code:
// menu declaration and size
item myMenuItems[] = {
  {     0x0000, "Menu 0"        }  ,   
  {     0x1000, "Item 1"        }  ,
  {     0x1100, "Item 11"       }  ,
  {     0x1200, "Item 12"       }  ,
  {     0x2000, "Item 2"        }  ,
  {     0x2100, "Item 21"       }  ,
  {     0x2110, "Item 211"      }  ,
  {     0x2120, "Item 212"      }  ,
  {     0x2121, "Item 2121"     }  ,
  {     0x2122, "Item 2122"     }  ,
  {     0x2200, "Item 22"       }  ,
  {     0x2300, "Item 23"       }  ,
  {     0x3000, "Item 3"        }
};

Learn more about the menu and the Serial_LCD library suite  smiley
353  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: May 23, 2012, 04:18:50 pm
embedXcode now supports Maple!



embedXcode • May 23, 2012 release 10 • LeafLabs Maple implementation
mpideXcode • May 23, 2012 release 13 • LeafLabs Maple implementation
Installation Guide • May 23, 2012 release 7 • LeafLabs Maple implementation

The Maple reset script —which sends control signals over the USB-serial connection to restart and enter the bootloader— is written in Python and requires the PySerial library:
• Read the instructions at http://leaflabs.com/docs/unix-toolchain.html#os-x and
• Download PySerial library from http://pypi.python.org/pypi/pyserial.

Full documentation and download are available here.

Enjoy  smiley
354  Using Arduino / Displays / Re: GLCD on: May 10, 2012, 08:41:13 am
@Artisy

Small bump.

Small bump, big answer: 40 pages just for you!

Quote
Has the Arduino enough juice to power the lcd's from 4D?

Yes, it does although sound requires a separate power supply.

Please refer to my Hardware: Screen Consumption page.

Quote
Does your library also support uLCD-43PT?

Please read the full 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite section of my website, including documentation, code, training and examples.

You'll find there all the answers to your questions. smiley-roll

Also, please check the specific thread 4D Systems μLCD-μLED-μVGA Serial_LCD Library on the Arduino forum.

Enjoy smiley-wink
355  International / Français / Re: NEWS - +d'info sur les nouvelles board - le futur d'arduino est en vu ! on: May 01, 2012, 04:52:49 am
Bonjour,

Pas du tout d accord avec toi zeric, Chipkit a encore du boulot pour être au niveau par ce que si je puis dire: Chipkit c'est "salement" fait, les bugs afflue et au niveaux de la compatibilité c'est pas vraiment sa :s,

J'ai acheté l'une des toutes premières cartes chipKIT UNO32 et j'en suis plus que satisfait. C'est vrai que des problèmes de compatibilité logicielle existaient au début mais la plupart ont été réglés. chipKIT dispose d'une vraie communauté et est supporté activement par Microchip.

J'ai porté mes libraires très facilement —dont Serial_LCD pour les écrans 4D Systems—, une fois avoir repéré les points à soigner, notamment le typage très précis des entiers: fini le int, en avant les uint8_t, int8_t, uint16_t, int16_t, uint32_t, int32_t, ...

En conclusion, c'est désormais une plateforme stable qui offre du 32 bits à un prix défiant toute concurrence pour le UNO32.
356  Using Arduino / Displays / Re: GLCD on: April 29, 2012, 08:33:26 am
@Artisy

Thanks to libraries I've developed, you can display those graphs very easily with a couple of lines of code only!



More on this here.

Enjoy smiley-wink
357  Using Arduino / Displays / Re: GLCD on: April 28, 2012, 10:37:53 am
Have a look at 4D Systems screens: they're use only one serial port, handle display, touch and SD-card and are affordable.

I've developed a library for them, with:
GUI with label, button, dialog box, menu and slider
Graphics with clock, gauge, histogram
• ...

You'll find everything, including documentation, tutorials, examples, and code here.

Enjoy smiley-wink
358  Using Arduino / Displays / Re: 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite on: April 28, 2012, 10:30:43 am
New library Energy to manage backlight and save power

Apr 28, 2012 release 101 • Initial release

Learn more here
359  Using Arduino / Displays / Re: 4D Systems μLCD-μLED-μVGA Serial_LCD Library Suite on: April 27, 2012, 02:51:12 pm
Please check the specific Arduino 1.0 version at https://github.com/rei-vilo/Serial_LCD/tree/Arduino-1.0
360  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: April 24, 2012, 09:43:52 am
Please find the new releases for

embedXcode • Apr 16, 2012 release 9 • Code-sense reference defined by selected board
mpideXcode • Apr 16, 2012 release 12 • Code-sense reference defined by selected board
Installation Guide • Apr 16, 2012 release 6 • General update

All the manual settings are due to unknown template keywords. Your help is greatly appreciated.

Documentation is here and code is there.
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