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46  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 29, 2014, 04:04:56 am
Please find a new release of embedXcode+.
  • embedXcode • Jan 28, 2014 release 128 • Support for Arduino Yún with USB
  • embedXcode+ • Jan 28, 2014 release 128 • Support for Arduino Yún with USB Ethernet WiFi
Release 128 of embedXcode supports the Arduino Yún connected to a USB port.

In addition, release 128 of embedXcode+ features upload and console over-the-air, through WiFi or Ethernet. The password is asked for during the process.



Download

Happy coding smiley
47  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 27, 2014, 06:07:39 pm
I'm evaluating the Arduino Yún and its different upload and console options.

First tests with standard USB and over-the-air upload, including Ethernet and WiFi, are successful smiley

Another major improvement is the way libraries are managed. Based on the feed-back I've received, I plan to implement a simpler way of dealing with them.

By default, no library is included in the compilation process. Adding a library is done by
  • using the standard statement #include "library.h" in the sketch, and
  • adding library to APP_LIBRARY = library to the main makefile.

Stay tuned!

Learn moreDownload
48  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 22, 2014, 04:45:41 pm
Sure!

Please refer to the manual procedure at chapter Install the Template section Install embedXcode sub-section Uninstall the Template of the User Manual.
49  Using Arduino / Displays / Re: Help: 3.0" 400x240 LCD R61509V Library for Arduino? on: January 22, 2014, 04:04:59 am
No smiley-sad
50  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 21, 2014, 04:13:38 pm
I just got a new iMac and installed EmbedXcode+ v126 and Xcode 5.   All my projects have EmbedXcode legacy.  How do I upgrade my projects to work with the new EmbedXcode+

Congratulations for your new Mac and welcome to embedXcode+.

How many projects do you have?

The automatic update of the existing projects works created starting release 108 of embedXcode+.

I suggest the following procedure:
  • create a new embedXcode project, in my example embed1
  • run a build for the project
  • open the folder of the project, something like .../embed1/embed1
  • copy the About, Configuration, Makefiles and Utilities subfolders -see screenshot
  • paste those files on each folder of your project
After, open each project and check the libraries used are mentioned on the main makefile:
Code:
APP_LIBS_LIST =
USER_LIBS_LIST =
I'm using this procedure myself and it's fast and reliable.
51  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 16, 2014, 09:09:08 am
Want to provide feed-back and vote for the next features on embedXcode?

Try the new feed-back page at embedxcode.idea.informer.com.

My plan is to proceed with an initial test for a couple of months before full implementation.
52  Products / Arduino Yún / Re: Can't program YUN over Wifi on: January 15, 2014, 01:46:02 pm
Same problem with the Arduino Yún on 10.9 Mavericks.

I can't access to the Yún webpage but the port doesn't appear on the Tools > Port list of the Arduino IDE 1.5.5.

I tried with the firewall turned on and off, same result.

Any hints?
53  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 04, 2014, 07:58:27 am
Please find a new release of embedXcode.
  • embedXcode  • Jan 04, 2014 release 122 • Support for Energia 11 IDE, BLuno and Microduino boards
  • embedXcode+ • Jan 04, 2014 release 122 • Support for Energia 11 IDE, BLuno and Microduino boards
This cumulated release includes support for two new boards, DFRobot BLuno and Microduino; updated support for the new release 11 of Energia, and improvements for the Stellaris now Tiva C Series LaunchPad.

Happy coding smiley

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54  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 04, 2014, 04:04:47 am
Thank you for the update! Glad to know it works now.
55  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: January 03, 2014, 01:28:56 am
I don't know what could happen.

Does the SD.h include a #include "Arduino.h" statement?
56  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 30, 2013, 11:33:59 pm
Please refer to this post: http://forum.arduino.cc/index.php?topic=49956.msg1456956#msg1456956
57  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 30, 2013, 10:28:34 pm
Code:
#include "WProgram.h"
is no longer valid: it was the old Arduino 0023 IDE.

If you're using the Arduino 1.0 or 1.5 IDE, you need to specify
Code:
#include "Arduino.h"

Please delete that old library and take a more recent one.
58  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 30, 2013, 10:52:39 am
No i am using Apple Xcode 5.0.1

So I can't help you, sorry.
59  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 30, 2013, 09:25:28 am
To be sure: are you using embedXcode?
60  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 23, 2013, 10:06:52 am
embedXcode only compiles the main sketch in the project, here embed1.ino.

embedXcoed doesn't compile other ino files from other folders.

I'm testing embedXcode on a regular basis with many different boards and libraries and haven't faced so far the issue you're describing.
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