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61  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 21, 2013, 05:33:29 am
Sorry, but I'm not sure to understand your question correctly.

Code-sense is managed by a proxy target, Index. This target may display red dots while all the other targets for production run fine.

What's important is your sketch compiles and uploads.
62  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 16, 2013, 11:07:30 pm
Please refer to the User Manual Build at the section Upload the Project • Build and Upload • Display the Serial Console on a Terminal Window page  105.
63  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 16, 2013, 08:50:57 pm
Once embedXcode has uploaded the sketch, it opens a Terminal window for the serial console.

For the next upload, embedXcode automatically close the serial console. The Arduino IDE doesn't, hence the issue you're facing.
64  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 16, 2013, 04:05:29 pm
Is it possible to point Xcode at an existing code when creating a new project?

This question hasn't been raised before, you're the first!

The answer is no, as embedXcode doesn't feature an import utility.

However, could you configure QM to output the code to a given folder?
65  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 13, 2013, 02:38:12 am
You evaded my question on what parts of the demo code aren't demo.

Please consider stripping all demo code out of your next release, perhaps as a separate project type.  Trying to strip out demo code for EVERY new project is adding a level of complexity and potential building errors that might not be easy to find.

I haven't evaded your question as it doesn't concern embedXcode but rather Arduino.

Code:
#include "Arduino.h"
void setup() {
}

void loop() {
}

Please keep in mind that Xcode is a professional IDE, and thus requires a steep learning curve. I'd recommend starting first with the standard Arduino IDE and, when the framework is mastered, turn to Xcode with embedXcode. Should more advanced options be required, please consider embedXcode+.
66  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 12, 2013, 03:03:33 pm
Please find a new release of the User Manual, with reference for debugging and improved presentation.

(link)
67  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 12, 2013, 02:15:51 pm
Ok, great news: so your configuration is fine.

The issue you've reported earlier comes from your sketch.
68  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 10, 2013, 04:23:42 pm
What happens when you compile the templates directly without modifying them, embedXcode Local Library Project and embedXcode Sketch?
69  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 09, 2013, 03:51:39 am
My builds are failing with two errors in Main.CPP

In the #elif (ARDUINO < 150) section:

line 304 fails: "A function-declaration is not allowed here before '{' token."
line 319 fails: "Expected `}' at end of input."

Any ideas?

Sorry, I haven't been able to replicate the issue.
70  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 08, 2013, 10:00:34 pm
hi again, why doesn't embedxcode show an error directly? for example if i forgot to put a ' ; ' , the compiler won't notify me unless i build. is this feature available for embedxcode?
No, but once the project is compiled, clicking on an error shows the corresponding line of code.
71  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 08, 2013, 09:13:28 am
1.When including header files from Arduino, should i use Arduino.h or arduino.h ? and should it be <> or "" ?

See tutorial at http://arduino.cc/en/Hacking/LibraryTutorial

2.How do i use the serial monitor in Xcode? instead of using terminal, can i use the console inside Xcode?

Please refer to « Display the Serial Console on a Terminal Window » in the User Manual.

3.Finally, is it possible to preset the .ino file whenever it startup? cuz i don't need to include all the other header and would be nice to start with a clean layout =)

Please refer to « Manage the Libraries for Compilation » in the User Manual.
72  Using Arduino / Displays / Re: LCD_screen Library Suite on: December 03, 2013, 06:37:12 am
Release 113 of the LCD_screen Library Suite includes a sketch to measure the speed of the screens.

It provides the same protocol to compare how fast or slow the screens display texts and graphics.

Here are the first results:
 

 
blank = not available
73  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: December 01, 2013, 02:49:11 pm
This is an Arduino forum.

Please post at MPIDE on Xcode 4.2
74  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: November 20, 2013, 08:54:01 am
I have to small issues using embedXcode:

- I develop an RS-485 communication for my board (duemilanove). So naturally, I have an RS-485/USB converter plugged into my MAC. Unfortunately, wen the converter is plugged, I can't upload code to my board. embedXcode thinks the converter is my board. So I have to unplug, compile, upload, re-plug the RS-485 converter. That, in turn breaks the connection with my MAC application that I use to communicate with the board… and so on.
Question: how do I tell embedXcode which port to use to communicate with the board?

On the main makefile, uncomment the line with BOARD_PORT and set the exact USB port, as /dev/tty.usbmodem1421 in the example

Code:
# BOARD_PORT is optional
# If not defined, BOARD_PORT = /dev/tty.usb* (default)
#
BOARD_PORT = /dev/tty.usbmodem1421

- I would like to test several boards (uno with ATMEGA, due with ARM processor and chip kit with PIC32). How do I add targets such as "ALL for uno", "ALL for due", and "ALL for chipkit"?

Thank you for reading me.

Just select the board according to chapter 3 Use the Project section 3 Manage the Code for Multiple Plaforms sub-section 1 Change the Board of the User Manual.
75  Development / Other Software Development / Re: Arduino on Xcode Project — Official Thread on: November 15, 2013, 11:31:30 am
Thanks for noticing me about the typo. Fixed smiley
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