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1  Using Arduino / Interfacing w/ Software on the Computer / Re: Cowascript - AVRDUDE HEX uploader etc for MacOS & Linux on: February 08, 2014, 03:16:57 am
Ive written a desktop program that can update an arduino but thanks
2  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now community project] on: November 20, 2013, 06:31:41 pm
I've just changed the thread title too......

Let me know if it needs changing again to reflect versioning etc.
3  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: November 20, 2013, 06:29:33 pm
I'm still about just not as often as I would like at the moment.  I have several hobbies on the go at the same time with one of them being rebuilding my land rover which is nearly there now.  Once that is up and running I have lots of ideas for things in my electronics workshop which I've spent quite a bit to build up but not had much chance to use yet PCB plant (MEGAUK kit D -, colour digital storage scope, SMD rework station & preheater, nice bench PSU etc etc not to mention a vast array of parts.  I've had some great ideas for gadgets and gizmos for the landrover but they will have to wait till it is actually water proof smiley-grin

Anyway I will be hovering about and I have a good few ideas for future objects such as rev counter type dials, gauges and other car related stuff.

4  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: November 20, 2013, 06:10:56 pm

Great to see other people running with my DUEGUI library as I really don't have the time to put into it at the moment.  I merged everything into one for two reasons (1) simplicity and (2) because despite spending a week trying then asking on here all I got was a cryptic response from someone rather than a useful explanation of how to call one library from another!  I would have liked to have had the DUEGUI as a separate library calling whatever version of Henning's library was current.  It would also have been good to be able to use fonts with any screen size.  The only screens I have are a 5" and a couple of 7" ones.  It would also have been nice to have kept compatibility with the 1280/2560 arduinos but I lost that early on.

Anyway, you have my full support in taking it forward and hopefully you will have time to implement the things I didn't have time for.  The touch calibration, I am told, has been sorted by someone else on another thread I started but I couldn't find it when I just looked but I am sure it will turn up.
5  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: August 28, 2013, 02:36:42 pm
The code library takes code from CTE's supplied library which in turn takes in from Henning Karlsen's UTFT and Touch libraries.  I then added lots of extra code which allows a simpler development by reducing the number of libraries required.  I have a 5" and 7" screen plus numerous versions of CTE's shield plus a shield I made myself which is basically a simplified version.

I will be carrying on with the development shortly with the addition of several new objects as I use this for the development of an electronic dash board.
6  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: August 28, 2013, 11:30:13 am
This version does not work with the 2560 and untested with sizes other than 5" and 7" at the moment.
7  Using Arduino / Displays / Re: FIXED: SSD1963 controller with 7" TFT (horizontally mirrored image) on: August 24, 2013, 03:14:34 am
Hello, I am new to the forum and have a problem that may be directly related. I am not a programmer even though I have been doing it as a hobby for many years. mostly machine language and Visual Basic. Although it's been many years since I've done any machine language programming. Very little in C/C++.
I'm using an Arduino due, adapter shield and a 7 inch TFT display. The same display described here.
Generally my display works correctly but with two exceptions. When using the "PrintnNumF" and "PrintnNumI"  function I have to declare the font before I use the function. It gives me an error whenever I use the fonts supplied with the display. I can use the UTFT fonts supplied with the drivers, but the fonts come out mirrored, however the order is correct. The fonts that are supplied with the display work correctly for all other print statements. The UTFT are in the correct order but the individual fonts are mirrored regardless of which print statement I use.

My projects, a "Arduino based DRO" needs to display formatted numbers.  And the UTFT fonts a bit small for the application anyway. I need to know how to use the set font function with the fonts supplied with the display.

Anyone else observed this problem

Any help will be greatly appreciated.


I would suggest a new thread would be more appropriate as this question had nothing to do with the original post.
8  Products / Arduino Due / Re: DueGUI - upload of custom fonts to chip on: August 20, 2013, 05:38:31 pm
The fonts are easy to change it you can get the data.  The fonts are stored in the DefaultFonts.c file
9  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: August 20, 2013, 05:36:23 pm
Whoops, yes just ignore the other demo file it was left by mistake.

There will be newer versions soon but I've been busy with another project.  There will be a lot of automotive related objects being added soon as I build a touch screen dash for my car smiley-grin
10  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: July 12, 2013, 06:10:58 pm
Yes you can reverse the X and Y axis just in case the touch screen is upside down :-)

I've been away from this project for a short while as I have had other things that need doing.  Hopefully will get back to it soon as I am using this as the basis for a new dash I am building for my car smiley-grin
11  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: June 06, 2013, 02:29:36 pm

Here we go.....

at the start we have:

#include <DUEGUI.h>
DUEGUI DueGUI(CTE70);   // which is: DUEGUI TFT1(CTE70,25,26,27,28);

Where we setup which screen and if necessary alternative pin outs.....

Then inside the SETUP function we have:


Where we setup the pin-outs for the touch, SDcard and eeprom

void    InitGUI(byte tclk, byte tcs, byte tdin, byte dout, byte irq,int CS_pin, int Rate,int SD_pin);
12  Products / Arduino Due / Re: Due GUI (Graphical user interface) - [now version 0.13] on: June 05, 2013, 05:15:14 pm
I'm not in front of my computer at the moment but in the demo there is a line which initialises everything,  something like initGui or something like that. I'll have a look tomorrow and give you a definite answer.
13  Using Arduino / Programming Questions / Re: mouse library and absolute mouse position on: May 29, 2013, 04:13:09 pm
So what happens if you move it off the screen?  Does it have a boundary?  Could you move it WAYYYY  up into the upper left corner, and then move relative to that?

moving it to the bottom left might be the way to reset it.  I am working on some other bits first but I'll be getting to that before long.....  I need to work out doing the opposite first though ie read a USB mouse and USB keyboard.  I can read a serial mouse and PS2 keyboard which would be ok but they are all bluetooth or USB nowadays.
14  Using Arduino / Programming Questions / Re: mouse library and absolute mouse position on: May 29, 2013, 02:53:44 pm
No. Standard mice don't work that way. The mouse input consists of a sequence of movement events and the PC decides where the mouse starts and then adjusts the position according to the movements. There is no way for a mouse to supply an absolute position.

I was also hoping there was a way round that. Graphics tablets obviously give an absolute address but they use a different driver to the mouse hid driver. Has anyone managed to emulate a graphics tablet with the due or Leonardo yet?
15  Products / Arduino Due / Re: Arduino Due libraries (official and 3rd party) on: May 29, 2013, 05:13:08 am
DueGUI seems to be very good. is it possible to run on mega?. Is it possible to run on iboard pro?. I am working now on a iboard pro project.

It should do but I will have to look up how do the interrupts on the mega too.
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