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1  Using Arduino / Interfacing w/ Software on the Computer / Re: Machine Learning in Arduino? on: July 05, 2011, 03:28:28 pm
if you have any understanding of how neural networks or other machine learning algorithms are implemented, you would know that attempting such a thing would be verging on madness, if not near impossibility.
I'm not convinced that 2k of RAM is unreasonable for machine learning. Ok, so maybe neural networks would be tricky, but RL? e-greedy doesn't take up that much RAM or program space, as long as your state space isn't huge. e-greedy is also relatively easy to implement.

This is something I've been meaning to play with, so I'm going to try it. If I get around to actually doing it, I'll post the code here.
2  Forum 2005-2010 (read only) / Interfacing / Arduino 13 and BlinkM on: March 04, 2009, 02:14:44 pm
I'm trying to use Todbot's BlinkM_funcs.h library to control a BlinkM (normally a simple task), with Arduino IDE v13 on Ubuntu 64. The problem is that when I compile the code, I get these errors:

hardware/libraries/Blinkm/BlinkM_funcs.h:35: error: expected ',' or '...' before numeric constant

hardware/libraries/Blinkm/BlinkM_funcs.h: In function 'void BlinkM_beginWithPower()':

hardware/libraries/Blinkm/BlinkM_funcs.h:35: error: too many arguments to function 'void BlinkM_beginWithPowerPins(byte)'

hardware/libraries/Blinkm/BlinkM_funcs.h:48: error: at this point in file

 In function 'void setup()':

I've checked through BlinkM_funcs.h and none of the errors seem to make any sense. I downloaded BlinkM_funcs.h again, replaced the file in hardare/libraries, and that didn't do anything. Not only that, but when I compile the exact same code with the exact same BlinkM_funcs.h in IDE v11, it compiles without any errors. Ordinarily I would just use IDE v11, but I'd really like to use the ATMega328.

The blink sketch does compile and upload successfully, so it can compile something, at least.

I'm completely confused by this. Any suggestions?

3  Forum 2005-2010 (read only) / Exhibition / Re: SD card read/write with Arduino on: June 28, 2008, 10:43:01 am
If you want fat support, couldn't you theoretically throw it on the first portion of the SD card itself and then access it that way? I'm not intelligent enough to implement such a thing, but I thought I'd throw it out there. Would you have to modify the Arduino bootloader in order to get it to read a sketch from a foreign memory source? Is it even possible?
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