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Topic: MP3 decoding code, NOT realtime (Read 1 time) previous topic - next topic

bobthebanana

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Why does it have to be on an arduino?
It's for a handheld device (think iPod touch) that I'm working on. All of the data for this device (images, songs, text files, etc.) will be stored on an SD card. Every time I want to listen to a song, I'll decode it, play it, and then erase the decoded version. If all my songs were stored as wav files then I wouldn't be able to store nearly as many.

dxw00d

Why not just use a shield/chip that can decode mp3s directly?

bobthebanana

I wanted to keep costs down and board layout simple. Seeing as it doesn't have to be realtime, software seemed like a fine solution

dxw00d

How are you planning to output audio?

bobthebanana


How are you planning to output audio?

http://www.analog.com/static/imported-files/data_sheets/AD5663.pdf
I have another topic in the audio section talking about it, as I'm not sure which SPI mode to use to talk to it.

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