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Topic: Are these syntax just equivalent? (Read 46 times) previous topic - next topic


I have a function pointer in my program like so:

Code: [Select]

void (*ptrFunction)();

void callPtrFunc(){

The call function gets called every loop and whatever function is registered there gets called.  Basic callback style programming.  And it works just fine. 

But I noticed in some of my code that I had registered the function two different ways and both were working.  Are these equivalent?  Or am I missing something deeper that allowed it to work but might have backfired later?  Which one is better?

Code: [Select]

ptrFunction = someFunction;

  //  or  //

ptrFunction = &someFunction;

It "appears" to work with or without the &, but I know how things can sometimes "appear" to work until you add the next bit of code. 


The name of the function is the address of the function; the & is superfluous.
"Pete, it's a fool looks for logic in the chambers of the human heart." Ulysses Everett McGill.
Do not send technical questions via personal messaging - they will be ignored.


They are equivalent.  Arguably, adding the & makes it more clear, but they are functionally the same.

Ray L.


Cool.  That's what I thought, but I wanted to make sure.  

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