Around St. Louis
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« on: December 13, 2012, 04:40:43 pm » |
Ok, so I have an idea that I want to throw out there, but I'm not sure how practical it is. I was thinking of how to create something like a pair of gloves for use in a 3d environment. Now I obviously don't mean the real world, but virtually, like in a game. My basic idea originally was to have some form of spring loaded potentiometer for each finger. This means it'd turn all the way on when a fist is made and all the way off when fingers are open wide. Attach a string on the potentiometer, attach the other end to the finger tip, and have rails or a sleeve that keeps the string on each finger. As you bend your fingers, you pull on the potentiometer making the values increase/decrease.
While this is a sound way of doing it, it also doesn't give any feedback. Sure, you could have a vibrating motor to let you know you are holding something, but it wouldn't work as far as making you feel like you've grabbed something. My current idea is to have something like a small servo motor to pull on the string when the 3d engine finds you've "grabbed" something.
With all that explanation, I guess what I'm wanting to know is, is there something that works like a servo (not strong enough to hurt anyway) that also can double as a sensor (reading being pulled on or released)??
If not, I'm sure I could just use a combination of a weak servo with a custom built spring pot system, but that's extra work and inputs/outputs, so I'd rather have it all in one. Any ideas?
(This is all an in my head project at the moment, but It'd be cool to work on it when I get some extra cash on hand.)
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