Hi,
Can I "play" the sound heard in the video using the tone() function? Or does the fact that I can only play one note at a time mean that I can't get that smooth rising transition? If tone() is not the way to go, any suggestions?

Here is the code I am using:
*/
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_C5};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
1, 1 };
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 3; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 2000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.0;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}