Arduino project feasibility inquiry
Hello all, I have been reading bits and pieces of these boards for a while now, after having received the recommendation from a friend to check it out. I have a project that I would really like to know if it is even feasible. If it is, depending on the cost and time involved, I would like to offer it for hire. Most of my experience is with recording and mixing audio, and I have absolutely no understanding of computer programming or experience building electronics. My friend said that the Arduino platform may accomplish it, but I’m wondering if it might be accomplished more efficiently as a purely software application. Most of all, I wonder if it can be accomplished with something that already exists.
I want to make a new program for an animatronic talking toy, roughly similar to Teddy Ruxpin in that the bird character appears to tell stories and sing when a program is played through the on-board cassette player. One channel on the tape is audio, and the other channel is the movement instructions, recorded as un-heard audio. (In a regular cassette player, that channel sounds like a fax machine or like timecode on a Beta tape). For Teddy, this information was an analog PPM signal. But for this Ideal Big Bird, there is a proprietary digital encoding scheme for the information. Because I’m a Muppets fan, and just slightly nostalgic, I’m quite interested in adding the encoded movement instructions to other audio programs containing the character’s voice, which weren’t originally produced for the series. (This would only be for personal use, and not to share due to copyright issues). For a look at the encoding scheme, here is the patent: http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&p=1&u=%2Fnetahtml%2Fsearch-bool.html&r=18&f=G&l=50&d=pall&s1=446%2F299.CCLS.&OS=CCL/446/299&RS=CCL/446/299
And here’s a look at it with all the images. You’ll want to visit pages 6 – 7 for the pictures relating to the data scheme. http://patimg1.uspto.gov/.piw?Docid=5108341&idkey=NONE
And finally, here is a video of someone else who has all of this in action, so that you can see how it’s supposed to work.
What I’m wanting to do is to have some sort of workspace in which to import an audio program and “perform along” with a joystick or something, as though I were a puppeteer, adding the beak and eye movements, and then have that be rendered as the square-wave audio that I could patch into the cassette recorder. So, am I totally nuts?? (It’s okay if the answer’s yes
. At this point, I haven’t yet been able to figure out just what means the original engineers used in order to accomplish this, but I’m very curious. Any insights that you can offer would be greatly appreciated.