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Author Topic: toneAC v1.2 - Twice the volume, higher quality, higher frequency, etc.  (Read 13799 times)
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Example 2 : A whistling kettle with boiling water sound.

I don't have the code handy - but waaaay back when I was kid, I remember playing around on my TRS-80 Color Computer with the PLAY command; there was a way, via using certain values (I think random notes played with very, very short durations) with a rapidly decreasing volume level (the CoCo had a 6 bit DAC - so there were 64 volume levels) - you could make an "explosion" or "gun" sound of sort...

...care to try making something like that?

smiley-wink

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Since the toneAC library is ideal for kids toys (extra loud, no nasty clicks, volume control), these kind of sounds came to my mind. But so far I could not make something that sounds right.
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Since the toneAC library is ideal for kids toys (extra loud, no nasty clicks, volume control), these kind of sounds came to my mind. But so far I could not make something that sounds right.

If you'd like to post your sound effect sketches to the toneAC library page I believe I can arrange it.  You need a Gmail email address and let me know what it is and I'll try to set it up for you.  Never done it before, but it seems like it's possible.

Tim
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No need to set it up for me. I hope to add one or two more sounds with the library, and I will post them in this thread. I don't know if others want to contribute, and I also can't find a site with melodies and sounds that make use of the volume.
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Example 4: Random sound

This is just a random. To make it random to the human ear, the frequency is not linear.
It can be used as startup-sound or to simulate that device is totally confused.
Set the volume to your own need.

Code:
// Random sound
// public domain

int i, j, frequency, volume, duration;

for( i=0; i<1000; i++)
{
  j = random (5, 60);
  frequency = j * j;
  volume = random(6, 11);
  toneAC( frequency, volume, 0, true);
  j = random( 1, 12);
  duration = j * j;
  delay( duration);
}
noToneAC();
 
delay(2000);



Example 5 : misuse of the toneAC library

The next example is able to generate noise sounds.
Both random functions are part of the delay. The random change in volume is needed for the noise.

Code:
// example of noise sounds with toneAC library
// public domain
//
// The lower and higher frequency define the sound.
//     300, 1500 : noise
//     340, 345   : computer noise
//     600, 14500 : rain drops noise

#define FREQUENCY_LOWER   300
#define FREQUENCY_HIGHER   1500
 
int i, frequency, volume;

for( i=0; i<10000; i++)
{
  volume = random(6, 11);
  frequency = random( FREQUENCY_LOWER, FREQUENCY_HIGHER);
  toneAC( frequency, volume, 0, true);
  delay(1);
}
noToneAC();
 
delay(2000);
« Last Edit: January 21, 2013, 01:37:22 pm by Krodal » Logged

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First of all this library is awesome, and I'm very pleased that I found it. Registered just for this.

Secondly though, I'm running into trouble because of the 9 & 10 pin requirements. (Arduino Uno)

Is there a way someone could point in the right direction to modify the library to use pins 5 & 6? (or other PWM pins in general?)  Or perhaps I misunderstand and the relevant timer is ONLY accessible on 9 & 10.

Any reason we couldn't use Timer 0 or Timer 2, per: http://playground.arduino.cc/Main/TimerPWMCheatsheet


Alternately, I think it'd be an excellent addition to the library to be able to set options to switch between all possible PWM pins, just to give a little bit more flexibility.
« Last Edit: January 24, 2013, 03:30:50 pm by countofangels » Logged

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First of all this library is awesome, and I'm very pleased that I found it. Registered just for this.

Secondly though, I'm running into trouble because of the 9 & 10 pin requirements. (Arduino Uno)

Is there a way someone could point in the right direction to modify the library to use pins 5 & 6? (or other PWM pins in general?)  Or perhaps I misunderstand and the relevant timer is ONLY accessible on 9 & 10.

Any reason we couldn't use Timer 0 or Timer 2, per: http://playground.arduino.cc/Main/TimerPWMCheatsheet

Alternately, I think it'd be an excellent addition to the library to be able to set options to switch between all possible PWM pins, just to give a little bit more flexibility.

The library uses timer 1, which are hard-coded to the PWM pins 9 & 10 on the Arduino Uno.  It's not that my library hard-codes this, this is how the ATmega microcontroller is designed.  While it's possible to have the timer interrupt run a small routine that would allow you to use different pins, the speed and accuracy would suffer.  This isn't a big deal if you're doing human-audible frequencies as the Arduino would be plenty fast to do this.  But, toneAC is designed to do frequencies well beyond even typically ultrasonic range (like 1 MHz) and do so with precise accuracy.

If it was just about flexibility, I would have written the library that way from the beginning (I basically already did when I wrote the NewTone library, which is based on toneAC but allows you to specify a pin).  There's no way to keep the speed and accuracy while allowing you to select the pins.

Further, typically the only reason why you wouldn't want to use the timer 1 PWM pins is because you have a conflict with timer 1, not because you can't just move pins around.  So, the real issue isn't that you use other pins, it's that you need it to use a different timer.  The problem with doing that is that you'll get just as many people complain about using a different timer as it conflicts with a different set of libraries.  Timer 0 is basically off-limits because that would mess with the ATmega's internal timers (millis, micros).  Timer 2 would be possible, but more complicated as not all ATmega's have a timer 2 (Leonardo, Teensy 2.0) and they would use timer 4 instead.

So, switching over to use timer 2&4 instead of timer 1 would solve a problem for 10%, but create a problem for 10%, in other words a wash.  Adding both timer 1 and timer 2/4 support would make the library more than twice the size, which would cause problems for some as it's small enough to be used on microcontrollers like the ATmega8 while the tone library won't fit.

In other words, we wouldn't really be solving anything by adding timer 2/4 support.  We would for some, but we'd be creating problems for others.

I would think the only real option would be to rework toneAC and create a new library, say toneAC2 for example.  It would simply be a timer 2/4 version of toneAC that would be fixed to the timer 2/4 PWM pins.

Now that I say this, and think about it for a minute, maybe it's not possible.  Timer 2 doesn't have a Phase and Frequency Corrected PWM mode, so I don't think you can do it exactly like toneAC.  It would need to be a slower and less accurate way.

It's not really that big of a project to do, but I don't have the need for it, therefore not the desire either.  If someone is versed in timer interrupts, it would be really easy to take my toneAC and NewTone libraries and make a toneAC2 library that would use timer 2/4 as well as allow you to specify the pins.  If I get bored one night maybe I'll do it (probably a 2 hour job).  I guess as a bonus I wouldn't need to create a new development page for it.  I could just piggy-back it on the toneAC site as an alternative version that uses timer 2/4 and has flexible pin assignments.  Ah crap, maybe I will just do it.

Tim
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Ah crap, maybe I will just do it.

Tim

Ah my name is Tim as well.  smiley-razz

So from one Tim to another: Thanks for the detailed information involved as to the concerns with the timers. It's helpful for me to learn more about this as a beginner to the Arduino world.

At the moment, I'm mostly trying to figure out how to use your library without conflicting with the SD library's use of the 10 pin as a selector (per: http://arduino.cc/en/Reference/SDCardNotes)  Based on what I've read there, though it looks like I may be able to just use SD.begin() to select a different pin for card initiation, and as long as 10 remains an Output that shouldn't actually cause problems.

So actually, with a little reading, I think the library will work for my particular application as it is.


Though I still think it would be awesome to have versions of the library for each of the available timers, just for that extra flexibility. From the pretty robust response you've received on the library in only a couple weeks, I think it's clear that people are finding it useful.

Anyway! Thanks for your efforts.
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Ah crap, maybe I will just do it.

Tim

Ah my name is Tim as well.  smiley-razz

So from one Tim to another: Thanks for the detailed information involved as to the concerns with the timers. It's helpful for me to learn more about this as a beginner to the Arduino world.

At the moment, I'm mostly trying to figure out how to use your library without conflicting with the SD library's use of the 10 pin as a selector (per: http://arduino.cc/en/Reference/SDCardNotes)  Based on what I've read there, though it looks like I may be able to just use SD.begin() to select a different pin for card initiation, and as long as 10 remains an Output that shouldn't actually cause problems.

So actually, with a little reading, I think the library will work for my particular application as it is.


Though I still think it would be awesome to have versions of the library for each of the available timers, just for that extra flexibility. From the pretty robust response you've received on the library in only a couple weeks, I think it's clear that people are finding it useful.

Anyway! Thanks for your efforts.

If the conflict is with the SD library, it's easy to get around it as it doesn't need to use pin 10.  toneAC sets pins 9 and 10 (on the Uno) to output the first time you run it.  It also never changes them back to input either.

Tim
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Though I still think it would be awesome to have versions of the library for each of the available timers, just for that extra flexibility. From the pretty robust response you've received on the library in only a couple weeks, I think it's clear that people are finding it useful.

I had some extra time so I spent an hour and built the toneAC2 library that uses timer 2 and allows you to use any two pins.  It doesn't have the level of accuracy as toneAC nor the range.  Also, we lose the volume control because timer 2 doesn't have all the features of timer 1.  You're basically trading accuracy, range, and volume for flexible pin assignments.

What's kind of funny is that I wrote toneAC2 at work and I didn't have any Arduino's with me to test.  So, I couldn't test it at all, didn't even compile it as I was just using note++ to edit the library.  When I got home it had one little bug and then it compiled (needed to declare a variable outside a "for" loop).  It compiled the second time and worked perfectly.  I guess I've been doing low level port registers and timers too long.

I need to add Teensy and Leonardo support (ATmega32U4 needs to use timer 4 instead of timer 2) and test before I release it.  But, that's simple so it should be uploaded this weekend.  I'll post when it's available.

Tim
« Last Edit: January 26, 2013, 02:38:53 am by teckel » Logged

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As promised, the pin flexible and timer 2 version of toneAC was released.  You can download it from the toneAC development page here:

toneAC2 - v1.0

This is an alternate version of toneAC that uses timer 2 instead of timer 1 and allows for any two pins to be used.  You should still try to use toneAC first, as it's more accurate, higher quality, allows for higher frequencies, and creates smaller code.  However, if you're having a conflict with timer 1, or just can't use the PWM pins for timer 1, then toneAC2 may be your answer.

toneAC2 is a replacement to the standard tone library with the advantage of nearly twice the volume, 800 bytes smaller compiled code size, and less stress on the speaker. This alternate version uses timer 2 and allows for flexible pin assignment. The primary version (toneAC) allows for higher frequencies, higher quality, and even smaller code size. However, toneAC is fixed to using the PWM timer 1 pins unlike toneAC2 which can use any two pins. Both exclusively use port registers for the fast and smallest code possible.

Let me know if there's any problem.  Oh, I didn't add Leonardo and Teensy 2.0 support.  I forgot how different timer 4 was on those compared to timer 2.  It seemed too much like work to make it compatible so I released it as-is.

Tim
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I'm waiting for toneAC version 1.2.
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I'm waiting for toneAC version 1.2.

Sorry about that, kind of forgot about releasing it.  It's been packaged for distribution for 7 days but I was working with someone via PM to confirm compatibility. In any case, v1.2 is now online and ready to download.

Download:
toneAC v1.2

New in v1.2:
Fixed a counter error which went "over the top" and caused periods of silence (thanks Krodal). For advanced users needing tight code, the TONEAC_TINY switch in toneAC.h activates a version of toneAC() that saves 110 bytes. With TONEAC_TINY, the syntax is toneAC(frequency, length) while playing the note at full volume forever in the background. Added support for the ATmega 640, 644, 1281, 1284P and 2561 microcontrollers.

Tim
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Library toneAC version 1.2 tested with Uno, Leonardo, Mega 2560, ATmega8 16MHz. Everything is okay.
Library toneAC version 1.2 with option TONEAC_TINY tested with ATmega8 16MHz. Also okay, 140 bytes smaller.

The TONEAC_TINY version has implications for the source code.
If I would use toneAC(1000,5); and switch to TONEAC_TINY, I must change that line. That is not obvious, since it is the same function "toneAC".
The second parameter changes from volume to duration.
Adding a second parameter (an unused volume byte) changes the size saving from 140 to 106.
I don't know what to think of it.

What about a ToneAC page in the Playground section ?

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Quote
What about a ToneAC page in the Playground section ?
Good idea!
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