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« Reply #15 on: January 21, 2013, 08:27:27 pm » |
There is the new code without semi colons at the begining // include the library code: #include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
byte paddleup[8] = { 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddletwo[8] = { 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddleone[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000 };
byte paddledown[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000 }; byte ballone[8] = { 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte balltwo[8] = { 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000 };
byte ballthree[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000 }; byte ballfour[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100 }; byte win[8] = { 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010 };
void setup() { // set up the LCD's number of columns and rows: lcd.createChar(0, ballone); // create a new character lcd.createChar(1, balltwo); // create a new character lcd.createChar(2, ballthree); // create a new character lcd.createChar(3, ballfour); // create a new character lcd.createChar(4, paddleup); // create a new character lcd.createChar(5, paddletwo); // create a new character lcd.createChar(6, paddleone); // create a new character lcd.createChar(7, paddledown); // create a new character lcd.createChar(8, win); lcd.begin(16, 2); // Print a message to the LCD. lcd.print("arduino pingpong"); }
x = 0
pushButton = 0;
void loop() {; lcd.setCursor(0, 0); lcd.clear ();lcd.print("[ o ]") delay(500) lcd.clear() lcd.print("PING PONG"); delay(500) lcd.clear() lcd.print("[ o ]"); lcd.setCursor(0, 1); lcd.print(" GO! "); delay(500) lcd.setCursor(0, 0) lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) delay(100) lcd.clear() lcd.print("[o]"); delay(1000); lcd.clear() lcd.print("Press go 2 play"); ;val = digitalRead(inPin); if (val == LOW); lcd.print("start in 3"); delay(1000); lcd.clear() lcd.print("start in 2"); delay(1000); lcd.clear() lcd.print("start in 1"); delay(1000); lcd.clear() lcd.print("GO!"); delay(1000); lcd.clear() lcd.write(2); lcd.print(" "); lcd.write(5); lcd.print(" "); lcd.write(2); lcd.setCursor(7, 0); lcd.write(3); delay(100); val = digitalRead(0); if (val == LOW); x = x+1
//I WAS HERE lcd.setCursor(6, 0) lcd.write(3) if (pushButton == HIGH) { x = x+1 }
lcd.setCursor(5, 1) lcd.write(0) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(4, 1) lcd.write(1) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(3, 1) lcd.write(2) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(2, 1) lcd.write(3) delay(100) if (x > 4) { goto arduino; } ;else { goto gameover; }
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« Reply #16 on: January 21, 2013, 08:31:04 pm » |
Here is half the code without semi colons at the begining, not a troll, // include the library code: #include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
byte paddleup[8] = { 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddletwo[8] = { 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddleone[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000 };
byte paddledown[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000 }; byte ballone[8] = { 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte balltwo[8] = { 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000 };
byte ballthree[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000 }; byte ballfour[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100 }; byte win[8] = { 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010 };
void setup() { // set up the LCD's number of columns and rows: lcd.createChar(0, ballone); // create a new character lcd.createChar(1, balltwo); // create a new character lcd.createChar(2, ballthree); // create a new character lcd.createChar(3, ballfour); // create a new character lcd.createChar(4, paddleup); // create a new character lcd.createChar(5, paddletwo); // create a new character lcd.createChar(6, paddleone); // create a new character lcd.createChar(7, paddledown); // create a new character lcd.createChar(8, win); lcd.begin(16, 2); // Print a message to the LCD. lcd.print("arduino pingpong"); }
x = 0
pushButton = 0;
void loop() {; lcd.setCursor(0, 0); lcd.clear ();lcd.print("[ o ]") delay(500) lcd.clear() lcd.print("PING PONG"); delay(500) lcd.clear() lcd.print("[ o ]"); lcd.setCursor(0, 1); lcd.print(" GO! "); delay(500) lcd.setCursor(0, 0) lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) delay(100) lcd.clear() lcd.print("[o]"); delay(1000); lcd.clear() lcd.print("Press go 2 play"); ;val = digitalRead(inPin); if (val == LOW); lcd.print("start in 3"); delay(1000); lcd.clear() lcd.print("start in 2"); delay(1000); lcd.clear() lcd.print("start in 1"); delay(1000); lcd.clear() lcd.print("GO!"); delay(1000); lcd.clear() lcd.write(2); lcd.print(" "); lcd.write(5); lcd.print(" "); lcd.write(2); lcd.setCursor(7, 0); lcd.write(3); delay(100); val = digitalRead(0); if (val == LOW); x = x+1
//I WAS HERE lcd.setCursor(6, 0) lcd.write(3) if (pushButton == HIGH) { x = x+1 }
lcd.setCursor(5, 1) lcd.write(0) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(4, 1) lcd.write(1) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(3, 1) lcd.write(2) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(2, 1) lcd.write(3) delay(100) if (x > 4) { goto arduino; } ;else { goto gameover; }
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« Reply #17 on: January 21, 2013, 08:33:05 pm » |
here is the fixed program without the semicolon beginings // include the library code: #include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
byte paddleup[8] = { 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddletwo[8] = { 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte paddleone[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000, 0b00000, 0b00000 };
byte paddledown[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b10000, 0b10000 }; byte ballone[8] = { 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000 };
byte balltwo[8] = { 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000 };
byte ballthree[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00000 }; byte ballfour[8] = { 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100 }; byte win[8] = { 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010, 0b10101, 0b01010 };
void setup() { // set up the LCD's number of columns and rows: lcd.createChar(0, ballone); // create a new character lcd.createChar(1, balltwo); // create a new character lcd.createChar(2, ballthree); // create a new character lcd.createChar(3, ballfour); // create a new character lcd.createChar(4, paddleup); // create a new character lcd.createChar(5, paddletwo); // create a new character lcd.createChar(6, paddleone); // create a new character lcd.createChar(7, paddledown); // create a new character lcd.createChar(8, win); lcd.begin(16, 2); // Print a message to the LCD. lcd.print("arduino pingpong"); }
x = 0
pushButton = 0;
void loop() {; lcd.setCursor(0, 0); lcd.clear ();lcd.print("[ o ]") delay(500) lcd.clear() lcd.print("PING PONG"); delay(500) lcd.clear() lcd.print("[ o ]"); lcd.setCursor(0, 1); lcd.print(" GO! "); delay(500) lcd.setCursor(0, 0) lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(500) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) lcd.clear() lcd.print("[ o ]"); delay(100) delay(100) lcd.clear() lcd.print("[o]"); delay(1000); lcd.clear() lcd.print("Press go 2 play"); ;val = digitalRead(inPin); if (val == LOW); lcd.print("start in 3"); delay(1000); lcd.clear() lcd.print("start in 2"); delay(1000); lcd.clear() lcd.print("start in 1"); delay(1000); lcd.clear() lcd.print("GO!"); delay(1000); lcd.clear() lcd.write(2); lcd.print(" "); lcd.write(5); lcd.print(" "); lcd.write(2); lcd.setCursor(7, 0); lcd.write(3); delay(100); val = digitalRead(0); if (val == LOW); x = x+1
//I WAS HERE lcd.setCursor(6, 0) lcd.write(3) if (pushButton == HIGH) { x = x+1 }
lcd.setCursor(5, 1) lcd.write(0) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(4, 1) lcd.write(1) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(3, 1) lcd.write(2) delay(100) if (pushButton == HIGH) { x = x+1 } lcd.setCursor(2, 1) lcd.write(3) delay(100) if (x > 4) { goto arduino; } ;else { goto gameover; }
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« Reply #18 on: January 21, 2013, 08:34:53 pm » |
There is the new code without semi colons at the begining
... or anywhere else. I don't believe you're genuinely so useless that this code is the best you can do after all the advice you've had so far. If it is, you're wasting your time here. And if it isn't, you're wasting our time.
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« Reply #19 on: January 21, 2013, 08:41:30 pm » |
I am not a troll. I don't waste your time either.
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« Reply #20 on: January 21, 2013, 08:53:11 pm » |
here is the fixed program without the semicolon beginings Do you understand where to place semicolons?
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Arduino rocks
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« Reply #21 on: January 22, 2013, 02:41:44 pm » |
Please let's not call anyone trolls on the forum. If you have such suspicion, make it to the moderators, not to the forum. To the original poster: It does appear that you have a lot to learn before you can do a project that is longer than one screen. I suggest you review all the tutorials you can find on the Arduino or other websites such as http://arduino.cc/en/Tutorial/HomePagehttp://learn.adafruit.com/http://itp.nyu.edu/physcomp/Intro/HomePagehttp://tronixstuff.wordpress.com/http://todbot.com/blog/spookyarduino/Study well program structure, do all the exercises and understand them. When you have done this you are ready to embark on your own project. Create a MINIMAL test for your LCD project; by minimal I mean code that will fit on one screen. Understand exactly what it is supposed to do, and then if it doesn't work come back here and we'll try to help you. Best wishes, Michael
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I only know some basic electricity....
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« Reply #22 on: January 23, 2013, 03:11:58 pm » |
ya thanks, but I actaully copied and pasted, from example code and I have looked at almost all of them.
Copied, pasted and changed beyond all recognition. Sorry Michael but I have to +1 PeterH and ask the OP to Read This Thread: Read this before posting a programming question ... http://arduino.cc/forum/index.php/topic,97455.0.htmlBTW, once you've replied in a thread is there some way to not have it show up in your replies? Because IMO this thread is a waste of time and I'll just stop short with that.
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Examples can be found at Learning in the Main Site and at the Playground
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