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Topic: M2tklib / glcd splash screen (Read 1 time) previous topic - next topic

dirktheeng

I will try this out.  It doesn't look like it will take much to get it going.

I haven't run into any issues using compatibility mode yet, but I haven't needed to do much of anything besides displaying bitmaps yet.
dirktheeng

dirktheeng

Oliver,

Can I make a suggestion that you add a bitmap image handler to your public functions?  I noticed that your x-y formatting is different than the GLCD formatting.  Yours goes from the bottom left, and his goes from the top left... no big deal to figure out, but it would be nice to have a consistent coordinate system.
dirktheeng

olikraus

It is true, that openGLCD and M2tklib differ in their coordinate systems, but how can a bitmap handler solve this?
Is there a specific problem at the moment?

Oliver

bperrybap

It's not really the coordinate system is it?
I thought they all ( u8glib, m2tklib, GLCDv3, and  openGLCD )
used 0,0 as the upper left corner of the physical display?

Maybe the anchor positioning point of the glyphs & images is different?

--- bill

olikraus

Indeed, the origin (0,0) of M2tklib is buttom left of the display.

Oliver

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