// UTFT_Demo with Font and icon Flash IC
// Demo code and UTFT library freely modified from Henning Karlsen's UTFT Library
// Original by
// UTFT_Demo_400x240 (C)2012 Henning Karlsen
// web:
http://www.henningkarlsen.com/electronics// This demo was made for modules with a screen resolution
// of 400x240 pixels.
#include "SPI.h"
#include <UTFT.h>
#define FLASH_CS_PIN 45
//Font selection
//BVS= Bitstream vera sans, suffix = font size in pixel (height)
#define BVS_13 10
#define BVS_15 12
#define BVS_19 14
#define BVS_22 18
#define BVS_28 22
#define BVS_34 28
#define BVS_43 38
#define BVS_52 53
#define BVS_74 78
#define BVS_112 122
extern uint8_t SmallFont[];
UTFT myGLCD(CTE36,38,39,40,41); // Remember to change the model parameter to suit your display module!
void setup()
{
delay(1000);
myGLCD.SPI_Flash_init(FLASH_CS_PIN);
SPI.begin();
//sbi(SPCR,SPR0); sbi(SPCR,SPR1); // SPI Speed, For compatibility, uncomment this, For Speed, comment this
Serial1.begin(38400);
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
//myGLCD.Send_Flash_information_to_UART(); //This will send Flash and related information to UART1
}
void loop()
{
int buf[398];
int x, x2;
int y, y2;
int r;
myGLCD.clrScr();
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0, 0, 399, 13);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0, 226, 399, 239);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
myGLCD.setBackColor(64, 64, 64);
myGLCD.setColor(255,255,0);
myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);
myGLCD.setColor(0, 0, 255);
myGLCD.drawRect(0, 14, 399, 225);
// Draw crosshairs
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(199, 15, 199, 224);
myGLCD.drawLine(1, 119, 398, 119);
for (int i=9; i<390; i+=10)
myGLCD.drawLine(i, 117, i, 121);
for (int i=19; i<220; i+=10)
myGLCD.drawLine(197, i, 201, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.print("Sin", 5, 15);
for (int i=1; i<398; i++)
{
myGLCD.drawPixel(i,119+(sin(((i*0.9)*3.14)/180)*95));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 5, 27);
for (int i=1; i<398; i++)
{
myGLCD.drawPixel(i,119+(cos(((i*0.9)*3.14)/180)*95));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 5, 39);
for (int i=1; i<398; i++)
{
y=119+(tan(((i*0.9)*3.14)/180));
if ((y>15) && (y<224))
myGLCD.drawPixel(i,y);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(199, 15, 199, 224);
myGLCD.drawLine(1, 119, 398, 119);
// Draw a moving sinewave
x=1;
for (int i=1; i<(398*20); i++)
{
x++;
if (x==399)
x=1;
if (i>399)
{
if ((x==199)||(buf[x-1]==119))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=119+(sin(((i)*3.14)/180)*(90-(i / 100)));
myGLCD.drawPixel(x,y);
buf[x-1]=y;
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(110+(i*20), 30+(i*20), 170+(i*20), 90+(i*20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(230-(i*20), 30+(i*20), 290-(i*20), 90+(i*20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(110+(i*30),60+(i*20), 30);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=15; i<224; i+=5)
{
myGLCD.drawLine(1, i, (i*1.77)-10, 224);
}
myGLCD.setColor (255,0,0);
for (int i=224; i>15; i-=5)
{
myGLCD.drawLine(398, i, (i*1.77)-11, 15);
}
myGLCD.setColor (0,255,255);
for (int i=224; i>15; i-=5)
{
myGLCD.drawLine(1, i, 411-(i*1.77), 15);
}
myGLCD.setColor (0,255,255);
for (int i=15; i<224; i+=5)
{
myGLCD.drawLine(398, i, 410-(i*1.77), 224);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,225);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=32+random(336);
y=45+random(146);
r=random(30);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(396);
y=16+random(207);
x2=2+random(396);
y2=16+random(207);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(396);
y=16+random(207);
x2=2+random(396);
y2=16+random(207);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(396);
y=16+random(209);
x2=2+random(396);
y2=16+random(209);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,398,224);
for (int i=0; i<10000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(396), 16+random(209));
}
delay(2000);
myGLCD.fillScr(0, 0, 255);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRoundRect(120, 70, 279, 169);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("That's it!", CENTER, 93);
myGLCD.print("Restarting in a", CENTER, 119);
myGLCD.print("few seconds...", CENTER, 132);
myGLCD.setColor(0, 255, 0);
myGLCD.setBackColor(0, 0, 255);
myGLCD.print("Runtime: (msecs)", CENTER, 210);
myGLCD.printNumI(millis(), CENTER, 225);
delay (1000);
myGLCD.clrScr();
}