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Topic: How do I convert NES game music for arduino? (Read 3053 times) previous topic - next topic


Nov 14, 2010, 08:22 am Last Edit: Nov 14, 2010, 08:22 am by liuzengqiang Reason: 1
I really want to play some classic Nintendo system game music with my funky $0.25 speaker on arduino. How do I convert the music into some tones? Is it even doable? How many channels are we talking about?


i dont think its a matter of channels its a matter of emulating the synth chip in the NES

yea for as simple as it is its using a synth vs an apple II or a pc speaker which is just properly timed pwm clicks


If you have the original score (I've seen Mario music) you could do it.

Have a look at pages 18 and 19 of Oomlout's beginners guide: http://ardx.org/src//guide/2/ARDX-EG-OOML-WEB.pdf


Nov 15, 2010, 01:35 am Last Edit: Nov 15, 2010, 01:35 am by kraig Reason: 1
Heard of FamiTracker? I know its not really what you are looking for, but that might point you to some great old-school 8bit music.


Nov 15, 2010, 01:58 am Last Edit: Nov 15, 2010, 01:59 am by liuzengqiang Reason: 1
Thanks guys. I'll see if I can use the tone command to simulate a short score of contra, the one that is played moment after your heros ride the helicoptor away from the exploding island, very short. I wish I had music cells in my brain.


Nov 15, 2010, 03:22 am Last Edit: Nov 15, 2010, 03:23 am by kraig Reason: 1
I wish I had music cells in my brain.

we all do  ;D
I wish I could play that very addictive music on the Arduino:

and some Classic one's too.


I'll see if I can use the tone command

I tried tone and it was nothing like how it should've sounded. I suggest you try a scale, if it sounds ok then keep going otherwise have a look at this: http://www.arduino.cc/en/Tutorial/Melody


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