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Topic: Denouncing a touchscreen button (Read 384 times) previous topic - next topic

psppb

I have a 2.8" TFT LCD shield from ADAfruit industries and I've figured out how to create buttons at have them "Do stuff" but I am having a problem with Jitter in that all I am using so far is the delay(100); command to try and prevent any jitter. Sometimes it works and sometimes it does not. Any suggestions on how to improve this? The delays are highlighted below.

Thanks!

Code: [Select]
if (p.z > MINPRESSURE && p.z < MAXPRESSURE) {
    Serial.print("\tPressure = "); Serial.println(p.z);

   
    // scale from 0->1023 to tft.width
    p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);
    p.y = map(p.y, TS_MINY, TS_MAXY, tft.height(), 0);
 
    Serial.print("("); Serial.print(p.x);
    Serial.print(", "); Serial.print(p.y);
    Serial.println(")");
   //Setup Complete
   
   //Start Screen
   if (screen == 0){
     Isready = 0;
     tft.fillScreen(BLACK);
     tft.fillRect(20, 20, 200, 40, RED);
     tft.drawRect(20, 20, 200, 40, WHITE);
     tft.setCursor(30, 25);
     tft.setTextColor(WHITE);  tft.setTextSize(2);
     tft.println("START BULILDING");
   
     if (((20 < p.y) && (p.y < 60 )) && ((20 < p.x) && (p.x < 220))) {
       Serial.println("hello screen 0");
       screen  = 1;
       
       delay(100);
     }
     else{
       Serial.println("Not Red Button");
       screen = 0;
     }
  }
  else if (screen == 1){
     Isready = 1;
     tft.fillScreen(BLACK);
     tft.fillRect(20, 20, 200, 40, GREEN);
     tft.drawRect(20, 20, 200, 40, WHITE);
     tft.setCursor(40, 30);
     tft.setTextColor(WHITE);  tft.setTextSize(2);
     tft.println("  Ghost Block");
     
     tft.fillRect(20, 80, 200, 40, BLUE);
     tft.drawRect(20, 80, 200, 40, WHITE);
     tft.setCursor(40, 90);
     tft.setTextColor(WHITE);  tft.setTextSize(2);
     tft.println(" UnGhost Block");
     
     Serial.println("running");
       
     }
   
     if (((20 < p.y) && (p.y < 60 )) && ((20 < p.x) && (p.x < 220))) {
       Serial.println("hello screen 1");
       screen  = 1;
       delay(100); // *****************// Here is the problem
     }
     else if (((80 < p.y) && (p.y < 120 )) && ((20 < p.x) && (p.x < 220))) {
       Serial.println("hello screen 3");
       screen  = 0;
       delay(100); // *****************// Here is the problem
     }
     else{
       Serial.println("Not green Button");
       screen = 1;
     }
  }

if ((screen == 1) && (Isready == 1)){
    readAnalog_pin();
}

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