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Author Topic: Accelerometer controlled processing game  (Read 1664 times)
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As a school project we created this game. It´s built with an accelerometer to measure the tilt of your hand to control your character and whenever you are hit by a dislike, we have a motor that vibrates as physical feedback. Hope you like it as much as we loved building it.smiley




This is the setup of the gaming glove you use in the game.
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That's cool, man! I made a similar project recently. Check it out:
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Cool! When we started with the project, before we came up with the concept of using a like hand, we thought about doing it with a rather similiar control as you did, but with a ultrasonic distance sensor instead:)
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What's the servo/motor for? Vibration?

Btw, nice project smiley-wink
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Yepp, the servo is for vibration. I know there are better motors to use for vibration, but for the this school project we were given a servo motor to use. It actually worked better for vibration than I expected.
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If you have some old cellphone, or some old Play Station Joystick, you can take it from those smiley-razz

Well, the one from the play are too big perhaps, but the others would work perfectly smiley-wink

Are you "smoothing" the input reads?

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Actually I am not sure if the input reads are being "smoothed" when the video was filmed(doesn't really look very smooth in the video when I look at it now). We had a tight time frame, so either the filming took place before I added smoothing or the accelerometer isn't correctly placed in the glove at the time of the filming. smiley

I have a lot of old "crap" like old cellphones somewhere, I just might take a look and see what I can find.smiley

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This is how and old Nokia ended after some minutes in my hands.



There you can see the vibrator motor smiley-wink
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