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Topic: The ARM-pad (Read 4592 times) previous topic - next topic


I shaved the ruff edges of the raycasting engine and added a few textures.
It's now much cleaner and probably the best you can do on the ATmega.



I'm very much impressed by the performance of the ATmega.
That is 8192 rays to calculate for every frame.

It still runs at 5fps.

Very impressive.


May 23, 2014, 11:20 pm Last Edit: May 23, 2014, 11:24 pm by janost Reason: 1
Here is a better clip on the 2.2" TFT raycaster.


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