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Author Topic: Arduino-based video game console  (Read 1052 times)
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I'm working on a pair of shields that transform a standard size Arduino (Uno, Mega, Due) into a video game console.  The system has an FPGA to generate video and audio (like GameDuino, but with more capabilities), reads data from an SD card, and is controlled by a USB gamepad.

What do y'all think of the idea?
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If you have a FPGA, why do you need the Arduino?
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There's not enough I/Os and internal memory available for that.
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