Ok, well.. if nothing else I'm going to get this curve drawn and mounted on the mantle place.

So.. good points: I understand alot more about the equation of a circle and Bresenham's algorithm.. I was able to derive an equation for a quarter of a circle: Y = sqrt(radius-sqrt(X)^4) Draws an awesome curve on the good ol' TI-83.

Now for the bad.. I still feel like a retard.. I can't even get a squiggle let alone a curve.

I could not get this code to work.. It might just be me.. I'm not terribly experienced at coding.

int x = 0;

int y = 0;

int cx = 100;

int cy = 100;

int rx = 20;

int ry = 20;

for (int i = 0; i < 2 * PI; i += .01) {

x = cx + sin(i) * rx;

y = cy + cos(i) * ry;

GLCD.DrawLine(1,1,x,y,BLACK);

}

So, with this code I get:

Better yet: I tried this...

for(int X = 1; X < 64; X++)

{

int Y = sqrt(64-sqrt(X)^4);

GLCD.DrawLine(1, 1, X, Y, BLACK);

}

I understand the error I am getting as far as declaring a double as an int.. apple!=orange

Well sqrt(x) = x^(1/2) so I tried that and well it looks really cool... but its not a ##*&%!!! curve!!

So yeah, as you have probably guessed by now I am completely lost.. If anyone has any insight or can point me in the right direction please point directly towards the screen and think of me.. Thanks guys!