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Topic: Creating a controller. Total noob. Needing of a spoonfeed. (Read 14497 times) previous topic - next topic


Hey all.

I'm completely new to the world of microcontrollers. I have a couple Arduino Uno boards and I finally got my Esplora in the mail. Only problem is. I have no clue how to remap the controller inputs.

I'm a low level game designer and I love all of the potential for interactivity I can squeeze out of this controllers features.

What I'm trying to do, is remap the joystick. I want to make the controls "W,A,S,D" for forward backward and side to side movement of the stick and "L Shift" on  click of the joystick.

I would like the accelerometer to imitate mouse movement (basically like having a second joystick, so the real joystick controls movement within a game and the accelerometer controls "Looking around")

For the 4 push buttons on the pad I would like one to be "Left mouse button", one to be "M", one to be "E" and the last to be "Space". I can remap which input goes to which button if I can see the code..

When the mic picks up sound I want it to input "F"

So, if I can get my Esplora to work in these ways then I can review the code and get it to do whatever I like in the future. But I need help to get it to this point. If someone could knock the code out for me that would be fantastic. But I would benefit from someone explaining what I should do for me or a tutorial would be great also. I looked at the Example sketches and.. That hasn't helped much. I hope you guys can!


Jun 25, 2014, 10:58 pm Last Edit: Jun 26, 2014, 06:44 am by Kingman Reason: 1
I'm actually doing something similar to this. I had to adapt some of my code, but here is everything but the mouse movement because that is quite complicated.

I'm pretty sure this code will work:

Code: [Select]

#include <Esplora.h>

void setup()

void loop()
 int right = Esplora.readButton(SWITCH_RIGHT);
 int left = Esplora.readButton(SWITCH_LEFT);
 int down = Esplora.readButton(SWITCH_DOWN);
 int up = Esplora.readButton(SWITCH_UP);
 int mic = Esplora.readMicrophone();
 int lshift = Esplora.readJoystickButton();
 int leftright = Esplora.readJoystickX();
 int updown = Esplora.readJoystickY();
 //these are the values for the accelerometer.
 int xAxis = Esplora.readAccelerometer(X_AXIS);    // read the X axis
 int yAxis = Esplora.readAccelerometer(Y_AXIS);    // read the Y axis
 int zAxis = Esplora.readAccelerometer(Z_AXIS);    // read the Z axis
   if(up == LOW)

   if(down == LOW)
   if(left == LOW)
   Keyboard.press(' ');
   Keyboard.release(' ');
   if(right == LOW)
    Mouse.click(MOUSE_RIGHT);  //this will press and release once. You will need to recode to be able to hold it down.

 if (mic > 350)    //edit 350 for the amplitude of the sound. (higher number means it will be triggered by a louder sound)

 if (lshift == LOW)
   // this will simply press and release. if you wish to have it be held down, add a delimiter here.
 if (updown > 450)

 if (updown < -450)

 if (leftright < -450)

 if (leftright > 450)

 delay(1); //amount of time delay per loop, measured in milliseconds.

A problem you will run into is how long you want to have something pressed down. This code loops over and over every millisecond and presses and releases a button when it is down. For example, if the left shift key is used as a crouch, even if the user holds the joystick down, the shift will be pressed and released every time, and you will end up with a high-speed teabag. To fix this, add a delimiter to indicate when to release the key, such as:

Code: [Select]

 //Pause on/off

 int pause = Esplora.readButton(SWITCH_RIGHT);

 if(pause == LOW)
   Keyboard.press(KEY_ESC);     //will be held until the button is released.
 if(pause == HIGH)

I am kind of scared of the mouse control thing, but the variables for the accelerometer are included in the code. I am a bit of a noob too, but if you have questions I can try and answer them.

This might help with mouse movement: http://forum.arduino.cc/index.php?topic=139102.0

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