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Topic: ps groove(hack ps3) porting for arduino boards (Read 7079 times) previous topic - next topic



Then how was it that the original psjailbreak used an atmega164p chips? and there are other vusb projects based on atmega164p. According to atmel the atmega164p and atmega644p are the same chip except the 64 had 64kb flash.


Is possible to use it on arduino mini pro with Atmega168?


is possible to compile these source codes to make them compatible with an Arduino UNO ?



Just build that as if it was for the duemilanove.

However, you'll need the circuitry (won't be able to use the onboard usb port), as the 8U2 is still acting like an FTDI (usb-uart converter).

It might be doable with the 8U2, but would need to reprogram the 8U2 and make it so that the 328P streams data to it.


i have just built the circuitery, and i upload in my UNO the duemilanove's hex.

but when i connect it to my ps3, the red led is on and don't blink.
it seems don't work.


I can't get bootloadhid to enumerate at all on the arduino hardware.


I just have a few questions..

1. Is is correct I need to burn a new bootloader to the chip on the arduino?

2. If that is correct, can i still use my arduino for prototyping other stuff.. Or is it "locked" as a ps3groove machine??

3.  or will it still be posible to burn "the old bootloader" to the chip?

Thanks in advance.
Lidt arduino haløj på http://dequete.dk


Any help with the arduino uno.   Do you have to build the circuit or can you plug straight into the usb on the uno?


can i still use my arduino for prototyping other stuff.. Or is it "locked" as a ps3groove machine??

I suppose that you "lock" the arduino with ps3groove, as it's flashed. Can anyone else confirm ?

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