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Topic: Midi controlled PAL signal (Read 510 times) previous topic - next topic

Munkisun

Hello, I am trying to control the pal signal by a midi drum computer. So I build a shield for the arduino with a MIDI IN & OUT Port  + the pal signal generator (from Arduino Pong). I tested the hardware and testet the mini in, midi out, pal output, seperately and it works. I get midi signals and I can send them out. I can also play Arduino Pong :-). then I tried to combine this programms. I implemented the  midi query in the arduino pong code. But it doesnt really work. I cant change the pal output in the rythm of the midi signals. So there is the first important question. Which kind of BIN or HEX signals. A number range, do I get in the variables. then I can say IF midi note1 comes in then picture 1, if midi note 2 comes in then picture 2. in the beatrytm. but where is the right position for this codepart?
at my programm I come in the fllowing condition.

else if(midi < 40 & midi < 30)
{
   digitalWrite(ledPin, HIGH);
   grayPixel(5,10);
   setPixel(10, 20);
   grayPixel(7,10);
.........

The led starts and I can see the pixels on the screen. But how to change this in the midi rythm?. and which variables are for example note G & velocity midi note from the drumcomputer.

Here Is the code MIDI in and PAL signal generator from arduino poing. but it doesnt work. Please help me to find the mistake.
My goal is to visualize a change in the pal signal picture if a different midi note comes in. I am not sure it the MIDI IN query is right? and also I dont know how to include that the midi query goes on and on because the midi notes are changing.

I tested both codes SEPERATELY: Midi in/Out  and the Arduino Pong and it works perfectly.  

PLZ Help me I really can't sleep :-?

Munkisun

#1
Dec 06, 2009, 03:26 pm Last Edit: Dec 06, 2009, 03:28 pm by so7nao Reason: 1
Code: [Select]
//Arduino Tv framebuffer+ MIDI IN

#include <MIDI.h>
// Video out voltage levels
#define _SYNC 0x00
#define _BLACK 0x01
#define _GRAY 0x02
#define _WHITE 0x03
// dimensions of the screen
#define WIDTH 38
#define HEIGHT 14
//number of lines to display
#define DISPLAY_LINES 240
// update speed for the main loop of the game
#define UPDATE_INTERVAL 1
// maximum velocity of the ball
#define MAX_VEL 10
// time to wait while paused
#define DONE_WAITING 30
// input pins for the player pots
#define PLAYER_LEFT_PIN 2
// currently the same pin
#define PLAYER_RIGHT_PIN 3
//video pins
#define DATA_PIN 9
#define SYNC_PIN 8

int ledPin = 13;
int midi = 0;

// the video frameBuffer
byte frameBuffer[WIDTH][HEIGHT];
// loop indices
byte index, index2;
// pal video line loop
byte line;
// current drawing line in framebuffer
byte newLine;
// loop counter to for the main loop delay
int waitingCount = 0;
// if we should be waiting for something to happen
boolean waiting=true;
// value of the counter controlling the freq of updates
byte updateCounter=0;

// positions and velocity of the ball
byte ballXPos = 14;
byte ballYPos = 7;

int readMidi(){
 int midi_type = 0;

 if (MIDI.read()) {
   switch(MIDI.getType()) {            // Get the type of the message we caught
   case PC:
     midi_type = MIDI.getData1();
     return midi;
     //BlinkLed(MIDI.getData1());      // Blink the LED a number of times
     // correponding to the program number
     // (0 to 127, it can last a while..)
     break;
     // See the online reference for other types
   default:
     break;
   }
 }
}
void drawVisualisation(){
 int midi = 0;
 midi = readMidi();

 if(midi = 0){
   //digitalWrite(ledPin, HIGH);
   setPixel(10, 2);
 }
 else if(midi < 10 & midi > 0 )
 {
   //digitalWrite(ledPin, HIGH);
   //clearScreen();
   setPixel(10, 3);
 }
 else if(midi < 20 & midi > 10)
 {
   //digitalWrite(ledPin, HIGH);
   //clearScreen();
   setPixel(10, 4);
 }  
 else if(midi < 30 & midi > 20)
 {
   //digitalWrite(ledPin, HIGH);
   //clearScreen();
   setPixel(10, 5);
 }  
 else if(midi < 40 & midi < 30)
 {
   digitalWrite(ledPin, HIGH);
   grayPixel(5,10);
   setPixel(10, 20);
   grayPixel(7,10);
   setPixel(10, 20);
   grayPixel(9,10);
   setPixel(11, 33);
   grayPixel(5,10);
   setPixel(13, 20);
   grayPixel(5,10);
   setPixel(15, 20);
   grayPixel(5,10);
   setPixel(14, 26);
   grayPixel(5,10);
   setPixel(19, 17);
   grayPixel(5,10);
   setPixel(10, 24);
   grayPixel(5,10);
   setPixel(11, 20);
    grayPixel(5,10);
   setPixel(15, 23);
   grayPixel(7,10);
   setPixel(23, 20);
   grayPixel(9,10);
   setPixel(05, 13);
   grayPixel(5,10);
   setPixel(16, 20);
   grayPixel(5,10);
   setPixel(15, 20);
   grayPixel(5,10);
   setPixel(14, 26);
   grayPixel(5,10);
   setPixel(19, 17);
   grayPixel(5,10);
   setPixel(10, 24);
   grayPixel(5,10);
   setPixel(10, 20);
   
   
   //clearScreen();
 }
 else if(midi > 100)
 {
   //digitalWrite(ledPin, HIGH);
   //clearScreen();
   setPixel(10, 20);
   grayPixel(30,30);
 }      
}




// draw a pixel to the buffer
void setPixel(byte x,byte y)
{
 frameBuffer[x][y]= _WHITE;
}

void grayPixel(byte x, byte y)
{
 frameBuffer[x][y]= _GRAY;
}

// draw a black pixel to the buffer
void clearPixel(byte x,byte y)
{
 frameBuffer[x][y]= _BLACK;
}

// draw a paddle
void drawPaddle(byte x,byte y,byte col)
{
 frameBuffer[x][y]= col;
 frameBuffer[x][y+1]= col;
}

void drawBall(byte col)
{
 frameBuffer[ballXPos][ballYPos]=col;
}

//draw the title message
void drawArduinoPong()
{
 //arduino
 /* int counter;
  for(counter=1; counter<32;counter++){
  setPixel(counter, 10);
  //clearPixel(counter-1, 10);
  }
 
  for(counter=1; counter<32;counter++){
  setPixel(2, counter);
  //clearPixel(counter-1, 10);
  }
  for(counter=1; counter<32;counter++){
  grayPixel(4, counter);
  //clearPixel(counter-1, 10);
  }
  for(counter=1; counter<32;counter++){
  setPixel(8, counter);
  //clearPixel(counter-1, 10);
  }
  for(counter=1; counter<32;counter++){
  grayPixel(12, counter);
  //clearPixel(counter-1, 10);
  } */
}

// clear the screen
void clearScreen()
{
 for (index = 0; index < WIDTH; index++)
   for (index2=0;index2<=HEIGHT;++index2)
   {
     frameBuffer[index][index2] = _BLACK;
   }
}



// the setup routine
void setup()
{
 MIDI.begin();                  // Launch MIDI with default options
 cli();
 pinMode (SYNC_PIN, OUTPUT);
 pinMode (DATA_PIN, OUTPUT);
 digitalWrite (SYNC_PIN, HIGH);
 digitalWrite (DATA_PIN, HIGH);
 loop();
 clearScreen();
 //drawArduinoPong();
}

void loop()
{
 // iterate over the lines on the tv
 drawVisualisation();
 for ( line =0;line< DISPLAY_LINES;++line)
 {

   // HSync
   // front porch (1.5 us)
   PORTB = _BLACK;
   delayMicroseconds(1.5);
   //sync (4.7 us)
   PORTB = _SYNC;
   delayMicroseconds(4.7);
   // breezeway (.6us) + burst (2.5us) + colour back borch (1.6 us)
   PORTB = _BLACK;
   delayMicroseconds(0.6+2.5+1.6);


   //calculate which line to draw to
   newLine = line >>4;
   delayMicroseconds(1);

   //display the array for this line
   // a loop would have been smaller, but it messes the timing up
   PORTB = frameBuffer[0][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[1][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[2][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[3][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[4][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[5][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[6][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[7][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[8][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[9][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[10][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[11][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[12][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[13][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[14][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[15][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[16][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[17][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[18][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[19][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[20][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[21][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[22][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[23][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[24][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[25][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[26][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[27][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[28][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[29][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[30][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[31][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[32][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[33][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[34][newLine];
   delayMicroseconds(1);
   PORTB = frameBuffer[35][newLine];
   delayMicroseconds(1);

   // klugdge to correct timings
   PORTB = frameBuffer[36][newLine];
   PORTB=PORTB;
   PORTB=PORTB;
   PORTB=PORTB;
   delayMicroseconds(3);
 }


 //vsync
 PORTB = _SYNC;

 // if delaying for some reason
 if(waiting)
 {
   // increment the waiting counter
   waitingCount++;
   //digitalWrite(ledPin, HIGH);
   // delay(200);
   // digitalWrite(ledPin, HIGH);
   readMidi();
   drawVisualisation();



   // wait for the remainder of the sync period
   delayMicroseconds(610);
 }
 // not waiting
 else
 {
   // increment the update delay counter
   updateCounter++;
   if( updateCounter >= UPDATE_INTERVAL)
   {

     // remainder of sync period
     delayMicroseconds(10);
     updateCounter=0;
   }
   else
     // remainder of sync period
     delayMicroseconds(250);
 }
 drawVisualisation();
}


drawVisualisation(); here at the end is the part I start to draw the Pixels on the PAL tv screen

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