I think the guy who's writing the LiquidCrystal library has done a good job
should belcd.setCursor(0, 0); // top leftlcd.setCursor(15, 0); // top rightlcd.setCursor(0, 1); // bottom leftlcd.setCursor(15, 1); // top right
In the funny world of lcd displays, the (0,0) is top left, which is quite different from conventional x,y co-ordinates in the math books. I think this is confusing sometimes.
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