APP_LIBS_LIST = 0USER_LIBS_LIST = 0
Arduino 1.5.x is still in beta, hence some issues with the libraries.By default, embedXcode compiles all the libraries. It seems the latest release of Arduino includes libraries with issues.Proceed as follow:Create a new embedXcode project.Edit the makefile withCode: [Select]APP_LIBS_LIST = 0USER_LIBS_LIST = 0Launch Build Please refer to chapter 4 Build and Upload the Project section 2 Manage the Libraries for Compilation for more details.As I don't own an Arduino Due, I can't conduct the tests myself but the issue has been reported on other boards.
When viewing navigator I notice that under "Utilities" and "Product" I have embedXcode_prepare and "Index" showing in red - is this correct/okay?
Hi,I've just updated to embedXcode+113 in Mavericks. However when I try to create a new project ,set the USER_LIBS_LIST = 0, and build it. After successfully compile the project, all the files in the left project navigator disappear except the project file. If I click this project file ,an error diagram pops up "The file couldn't be opened". If I remove all the user library away, this problem will no longer exist. However if there is any library in the library folder, this problem remains.I turn back to the ver.110. There is no such problem in it.
I've dealt with this problem by moving the incompatible user library before. However at this time, whatever user library I put into the library folder, the project will be lost.Since there is no such problem in ver.110 ,I can maintain use this version. But can you figure out the reason why?
I have to small issues using embedXcode:- I develop an RS-485 communication for my board (duemilanove). So naturally, I have an RS-485/USB converter plugged into my MAC. Unfortunately, wen the converter is plugged, I can't upload code to my board. embedXcode thinks the converter is my board. So I have to unplug, compile, upload, re-plug the RS-485 converter. That, in turn breaks the connection with my MAC application that I use to communicate with the board… and so on.Question: how do I tell embedXcode which port to use to communicate with the board?
# BOARD_PORT is optional# If not defined, BOARD_PORT = /dev/tty.usb* (default)#BOARD_PORT = /dev/tty.usbmodem1421
- I would like to test several boards (uno with ATMEGA, due with ARM processor and chip kit with PIC32). How do I add targets such as "ALL for uno", "ALL for due", and "ALL for chipkit"?Thank you for reading me.